Hello adventurers of all shapes and sizes. Welcome to my races series. Today we are going to be talking about d&d 5e dwarf race. These are very very well represented in most fantasy genres lord of the rings made them really popular with gimli.
Even the other games like skyrim kind of made the dwarfs super popular although they’re not really in skyrim it’s really really weird with the dwemer and everything else. Doesn’t really pertain to 5e but in terms of dungeons and dragons as a whole dwarfs have been staple for certainly longer than i’ve been alive to be fair so a while now.
Now let’s dive into their naming conventions of first and foremost. I got some examples here for the male names, female names and clan names.
The dwarf’s name has been granted by the clan elder, in an accordance with the tradition. Each and every proper dwarven name can be used and also refused down through some of the generations. Actually, a dwarf’s names is more belongs to the clan, but not to the individual.
Normally, a dwarf who has misuses or else brings shame to the clan name’s has been stripped of the name and also forbidden by the law for using any dwarven name in its place.
Male Names: Adrik, Alberich, Baern, Barendd, Brottor, Bruenor, Dain, Darrak, Delg, Eberk, Einkil, Fargrim, Flint, Gardain, Harbek, Kildrak, Morgran, Orsik, Oskar, Rangrim, Rurik, Taklinn, Thoradin, Thorin, Tordek, Traubon, Travok, Ulfgar, Veit, Vondal
Female Names: Amber, Artin, Audhild, Bardryn, Dagnal, Diesa, Eldeth, Falkrunn, Finellen, Gunnloda, Gurdis, Helja, Hlin, Kathra, Kristryd, Ilde, Liftrasa, Mardred, Riswynn, Sannl, Torbera, Torgga, Vistra
Clan Names: Balderk, Battlehammer, Brawnanvil, Dankil, Fireforge, Frostbeard, Gorunn, Holderhek, Ironfist, Loderr, Lutgehr, Rumnaheim, Strakeln, Torunn, Ungart
Now let’s take a look at some of their traits.
So in terms of Age they mature at the same rate as hmans but some of the other dwarfs and also the other long-lived species will consider them young until they reach about the age of 50.
They live for three hundred and fifty (350) years give or take. Needless to say they’re one of the more long-lived races in dnd most fantasy genres as well. You can really play this into your character.
What this lets you do it lets you have a character that has a very long life span and a huge breath of knowledge. But is still capable of going through the kind of aches and pains associated with adventuring with relatively little problems.
So the age really isn’t huge constraint unless you’re playing a 349 year old dwarf. I’m sure there’s a lot of role play opportunity that comes with that. However i haven’t seen it happen and i’ve played quite a few games.
So i don’t know if you want to go for it let me know how it goes down beneath i’m always curious for that kind of stuff.
But yeah in terms of size between four and five feet tall and they’re an average of about 150 pounds and your size is considered medium. It’s pretty well known dwarfs are short and stocky not super surprising.
I suppose you could increase that weight by however much you wanted. Kind of like what they did with the hobbit trilogy i forget the one dwarf snail but he’s quite large so you could do something like that i suppose.
And Alignment i debated putting this in i’m gonna roll with it just because the book mentions it but alignment is an optional rule you don’t have to use it but this kind of makes sense. So the dwarfs are mostly lawful, believing, firmly in the benefits of a well-ordered society. Of course they tend tooward good as well.
The order part for me makes a lot of sense if you look at how most dwarven societies are depicted. The dwarfs are primarily craftsmen and they size each other up. Not just based off of the breadth of their experience but on the quality of their craft as well.
So that kind of society with that kind of well-ordered almost meritocracy and more senses that not. It make sense that they would be a lawful as a direct result of that. In terms of the tending towards good, i feel like the dwarfs would have an inclination to be greed.
Very similar to the lord of the rings and the bell rug right. They dug too deep and they discovered something that probably you shouldn’t have.
So you might want to play that in your character as well. However i feel like your background would be a far better place to source that kind of backstory and that kind of a character defect. But ultimately it is of course your choice as the creator.
Now let’s take a look at some mechanics here.
So the dwarfs get a plus two to constitution which is absolutely great. There really isn’t a reason to not want constitution, casters really benefit from it because it goes a long way towards concentration. Of course your martial classes really benefit from it. Just due to the fact that it increases their total health pool and helps them out with a lot of saves right.
Their speed is 25 feet and that is walking of course and a lot of people look down on that anything less than 30 feet kind of viewed as sub-optimal and there’s a little bit of truth to that you can bridge that gap pretty quickly with a few class features and even a couple feats as well.
However the cool thing about the dwarven movement is that it is not reduced by heavy armor. So, if the armor has a number attached to it in terms of the strength you need whether it’s 13, 16 whatever and you done it without having that strength requirement there’s a movement penalty imposed on you.
If memory serves it’s 10 feet which is honestly something i personally always forget about. It’s really cool that they don’t have to worry about that so you could potentially wear some armor you probably shouldn’t be able to there would be more than likely some other downsides to doing that.
But it is possible and it’s really interesting that they get that. In terms of languages you have the ability to speak, read and write common and dwarvish which makes sense.
You do have darkvision as well. Which once again makes a lot of sense. Most depictions of dwarves have them mining or living within mountains things of that nature so it make sense that they’d adapt.
So it’s up to 60 feet you see the dim light as if it was bright light and a darkness as if it was dim light. Now if you’re looking in darkness however you can’t see colors. You can only see in black and white.
Usually, it doesn’t factor into the game but it’s still worth bringing up just in case the DM has a puzzle involving colors. But let’s take a look at their other traits and they do have a few and i’ve something to bring up about one of them in particular but. Let’s dive into it.
So first off we have dwarven resistance which gives them advantage on saves against poison and resistance against the poison damage. This is super useful especially early on the campaign. You’ll see a lot of beasts in particular namely the insects.
They almost all do poison damage and even some of the rats will inflict the poison condition on you. So it’s really good to be able to deal with that and it might help improve your tankiness and overall survivability.
Now you also get access to dwarven and combat training. So you’ve proficiency with the battleaxe, handaxe, light hammer and the warhammer. This is regardless of which class you go with. So even if you’re playing a caster and for whatever reason you run into spell slots or spells aren’t super effective against something you do have an extra set of abilities to fall back on just in case.
Under Tool proficiency you get to pick a proficiency with smithing tools, brewer supplies or mason tools. Now in terms of which one’s better than the other it honestly all depends on your campaign, all depends on the DM and all depends on just your character in general.
However personally i find smith tools are always a solid bet for the martial classes and may be mayson tools for the sneakier builds like assassins for example. If you can remove a keystone from a bridge or something along those lines calling causing it to collapse that’d be a pretty cool use for it under brewer supplies and bard’s the first thing that comes to mind just because you know alcohol and all that good stuff and along the alcohol concept you can really play into over consuming because you have advantage on those poison saves right and you have a boost to con which so really nice too. So it’ll put you in a little bit of an advantage should you find yourself in a drinking contest.
However my favorite trait the dwarves get and the one i see almost no one uses which is just baffling to me because there’s so many cool opportunities for it. It’s stone cunning haven’t heard of it ran over it probably it’s not one i see actively discussed whole lot. It’s one i like to play into though and i’ll tell you why in a little bit.
So, if you’re unfamiliar stone cunning whenever you make a history check regarding to really anything stone related you have double proficiency with it. So if you’re just starting out your proficiency bonus is two and then you just double it. It basically gives you expertise in it.
Which is really cool because it makes you roll a lot higher obviously but when are you gonna need to look into stonework you know. If you’re tracking something in a dungeon or in a castle or you’re trying to detect traps in stone walls or anything along those lines. This is super applicable for i really like it.
I have one campaign that involves a demon kind of living within the walls and someone made a stone cunning check regarding that. I basically revealed the bbeg kind of technically they didn’t really pick up on my hints.
But i was about as clear as i could have been without outright saying there’s a demon living in these walls you know like i described how the stones have slight traces of sulfur and show signs of charring and decaying and stuff like that but they didn’t really pick up on it i don’t know adventurously is a weird place guys.
Basically, the kingdoms were rich in an ancient grandeur, the halls has been carved into the roots of mountains and also the echoing of picks and also the hammers in a deep mines and even the blazing forges, also a commitment for clan and also for tradition, the burning hatred of a goblin and orc-these types of common threads unite all dwarves.
Short and Stout
This dnd 5e race is bold and also hardy, the dwarves are to be known as skilled warriors, miners, and also the workers of stone and the metal. Al though they do stand well under a 5ft tall, dwarves were so broad and also compact that they can be weight as much as a human standing almost two feet taller. Also their courage and also the endurance are easily a match which are for any of the larger folk.
The dwarven skin ranges from the deep brown for a paler hue has tinged with a red, but the most of of the common shades were light brown or else deep tan, such as certain tones of the earth.
This dwarf’s 5e race’s hair, worn long but in a simple styles, it is usually black, gray, or brown, even though paler dwarves frequently have their head in the red color. Normally, the male dwarves do value their beards highly and also they groom them carefully.
Long Memory, Long Grudges
These dnd 5e dwarves can be live more than 400 years old, that’s why the oldest living dwarves most often remember the very different world. For an instance, some of the oldest dwarves living in the Citadel Felbarr (in the world of the Forgotten Realms) able to recall the day, also more than three centuries ago.
Whenever the orcs conquered the fortress and even you drove them into an exile which has been lasted over 250 years. Actually, this kind of longevity can be granted them a perspective on this specific world which is shorter-lived races like the humans and also the halflings lack.
The Dwarves are the solid and also enduring such as the mountains that they love, weathering the passage of some centuries by the stoic endurance and also the little change. They normally do respect the traditions of their clans, which are tracing their ancestry back to the founding of their much closer ancient strongholds in a youth of the world, and also they do not abandon those traditions lightly.
Some of the part of those traditions is the devotion for the gods of the dwarves, those who upholded the dwarven ideas of some industrious labor, the skill in battle, and devotion to the forge.
Also some of the individual dwarves were determined and also loyal, true for their word and also decisive in an action, sometimes to the point of the stubbornness.
Many of those dwarves can have the strong sense of justice, and also they are very slow to forget the wrongs that they have suffered. A wrong done to one of the dwarfs is the wrong done for the dwarf’s entire clan, so what is the begin as a dwarf’s hunt for the vengeance could become a full-blown clan feud.
That being said. That’s about it for the dwarves. Now let me give you my personal thoughts before i let you go here.
So it’s gonna be worth noting outright. The dwarves have access to one of the cooler feats in the game. It’s called dwarven fortitude. It increases your constitution score by one and whenever you take the dodge action you can use a hit die to heal yourself.
Which if you factor in the out of combat implications of that where you can just take the dodge action on repeat basically you can heal yourself completely without even taking a short rest. That feat with a barbarian they also have access to unique barbarian subclass but i don’t know i’ve never met anyone who’s taken it sadly.
I think i had a buddy who played with a gentleman in a one shot but it’s called path of the battle rager it’s got some really cool stuff check out the barbarian class for that from the above given link.
Overall they’re just cool, they’re fun to play as they’re one of the most popular choices in 5e and with good reason they have a lot of benefits and really no downsides. You can make an argument their speed isn’t all that great. You can make an argument that they’re kind of plain. But you know they got a lot of interesting implications for them.
That being said. Let me know what you think of the dwarves down beneath in the comment section and because i know you’re gonna ask in terms of what classes work best with them. Honestly almost all of them would be fine. They just have a plus two constitution right. So it’s not like there’s any class in particular that wouldn’t benefit from constitution you know.
I mean may be if you’re playing a ranged character you wouldn’t need an abundance of constitution. But even i don’t know it’s ll kind of up to interpretation i suppose and play style but overall they’ll work fine with just about anything. That being said if you disagree let me know down beneath in the comment section.
Also mention any thoughts, questions, comments, concerns, or just cool stories you have involving your dwarf that being said i hope you have a wonderful day.