Wolf 5E Monster

Hello zoologists of all shapes and sizes! Today we’re taking a look at the 76th episode of our beasts series and we’re taking a look at the dnd 5e wolf monsters. I know a lot of you’ve been asking for it so i promise we’re here to stay i really want to finish up this series because i kind i might have bit off a little bit more than i can chew.

So if you appreciate the series, please feel free to drop a feedback to us which boosts our energy to create more content on d&d 5th edition through the below comments section. Whatever let’s dive into the wolf.

This actually found in the basic rule set which is nice cuz it’s kind of a great all-around starter enemy and it is considered to be cr one quarter netting you a hefty fifty experience points on a kill cr:1/4(50xp). Let’s take a look at the stats for this majestic beast.


Now d&d 5e considers the d&d wolf to be a medium beast, that is unaligned. Having a 13 AC and 11 hit points, calculated by rolling 2d8 and adding 2 and having a very nice speed of 40 feet.

  • Type: Medium Beast, Unaligned
  • AC: 13
  • HP: 11(2d8+2)
  • Speed: 40ft

Taking a look at his stats, you’ll notice quite comfortable in terms of strength, dexterity, constitution and wisdom and making the wolf quite a versatile fighter.

  • STR: 12(+1)
  • DEX: 15(+2)
  • CON: 12(+1)
  • INT: 3(-4)
  • WIS: 12(+1)
  • CHA: 6(-2)

Under skills we’ll see a +3 bonus to perception and a +4 bonus to stealth. Very nice and making for a passive perception of 13 under senses. I would have liked to see them of dark vision but whatever doesn’t really matter to me.


Under other traits now, you’ll see that the wolf has keen hearing and smell which of course makes sense. And the ever-popular, ever detrimental pack tactics.

Keen Hearing and Smell: As per this trait the wolf monster dnd 5e has an advantage on the wisdom (perception) checks which rely on the hearing or else smell.

Pack Tactics: By this trait the wolf monster is having the advantage on an attack roll which is against to a creature if at least one of those wolf’s allies is within 5 ft. of the creature and also the ally is not incapacitated.

Very nice stuff! Anything if pack tactics can be a real thorn in the side. And under actions you’ll see that the wolf just has its simple bite.


Bite: It is a Melee Weapon Attack: +4 to hit, reach 5 ft., one target and deals 7 piercing damage on a hit calculated by rolling 2d4 and adding 2. Suppose, the target is a creature, then it must be succeeded on the DC 11 Strength saving throw or else it should be knocked prone. R.I.P wizards.

  • Melee Weapon Attack: +4 to hit
  • Reach 5ft
  • One target
  • Hit: 7(2d4+2) piercing damage
  • If the target is a creature, it must succeed on a dc 11 strength saving throw or be knocked prone.

In any case i really do like the wolf but before we get into how i would put it into my games. In any case i would roll the wolf into my game, i’d honestly have them being more so supportive enemies providing much needed to support to a bigger big bad.

That being said the wolf themselves do lend themselves to creating a certain ambience and atmosphere and for that reason alone i think they’re good is just having random forest dwellers.

For example someone rolls decently on a perception check, but not super great you could drop a hint like you feel like you’re being watched. And a wolf would definitely make sense they don’t really have dark vision which is disappointing. But between a keen hearing and smell and just general good perception you’d think it’d be feasible.

Attributes Of Wolf 5E Monster

AC13 (Natural Armor)
Challenge Rating1/4
HP11 (2d8+2)
Passive Perception13
Roll 0Bite 1d20 + 4 2d4+2
SkillsPerception +3, Stealth +4
Speed40 ft.

That being said! let me know how you would use the wolf in your game down beneath in the comment section. Also mention any thoughts, questions, comments or concerns. That being said, i hope you all have a great day and as always happy researching my friends.

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