Wight DnD 5E Monster


Sunlight Sensitivity: During in the sunlight, this wight dnd 5e monster has disadvantage on an attack roll, as well as on the Wisdom (perception) checks which rely on the sight.


Multiattack: Usually, the wight monster can make two Longsword attacks or else two longbow attacks. Actually, it is able to use its Life drain in the place of one Longsword Attack.

Also read about specter 5e monster

Life Drain: Actually, the life drain action Melee Weapon Attack: +4 to hit, reach 5ft., one creature. Hit:5 (1d6 + 2) necrotic damage. Of course here the target should be succeed on a DC 13 Constitution saving throw or else its hit point that maximum is reduced by an amount equal to the damage taken. Anyway this reduction shall last until the target finishes the long rest. So here the target dies if this Effect reduces its hit point which is maximum to 0.

However the humanoid slain by this attack would raise 24 hours after as a Zombie under the wight’s control, unless a humanoid has been restored to the life or else its body has been destroyed. However the wight monster can have not more than twelve Zombies under its control at one time.

Longsword: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands.

Longbow: Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Attributes Of Wight DnD 5E Monster

AC14 (Studded Leather)
AlignmentNeutral Evil
Challenge Rating3
Condition Immunitiesexhaustion, poisoned
HP45 (6d8+18)
LanguagesThe Languages It Knew In Life
Passive Perception13
Resistancesnecrotic; Bludgeoning, Piercing, and Slashing From Nonmagical Attacks That Aren't Silvered
Roll 0Life Drain 1d20 + 4 1d6+2
Roll 1Longsword 1d20 + 4 1d8+2
Roll 2Longbow 1d20 + 4 1d8+2
SensesDarkvision 60 Ft.
SkillsPerception +3, Stealth +4
Speed30 ft.

Leave a Comment