Werebear DnD 5E Monster


Shapechanger: This werebear dnd 5e monster capable of using its action for the polymorph into a large bear-humanoid hybrid or else into a large bear, or even back into its original form, which is humanoid. All of its statistics, other than its size and its AC, are almost same in each of their forms. Any Equipment it is wearing or even carrying is not transformed. It shall reverts to its true form when if it dies.

Keen Smell: Actually, the werebear dnd 5e monster has an advantage on the WisGlom (Perception) checks that rely on smell.


Multiattack: In a bear form, the werebear shall make two claw attacks. In a humanoid form, it usually makes two Greataxe attacks. In the hybrid form, it is able to attack like a bear or else a humanoid.

Bite (Bear or Hybrid Form Only): The melee weapon attack:+7 to hit, reach 5 ft., one target. Hit:15 (2d10 + 4) piercing damage. Suppose, if a target is a humanoid, then it must be succeeded on a DC14 Constitution saving throw or be Cursed with were bear lycanthropy.

Claw (Bear or Hybrid Form Only): Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

Greataxe (Humanoid or Hybrid Form Only): Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage.

Attributes Of Werebear DnD 5E Monster

AC10 (In Humanoid Form, 11 In Bear And Hybrid Forms )
AlignmentNeutral Good
Challenge Rating5
HP135 (18d8+54)
ImmunitiesBludgeoning, Piercing, and Slashing From Nonmagical Attacks Not Made With Silvered Weapons
LanguagesCommon (Can't Speak In Bear Form)
Passive Perception17
Roll 0Bite 1d20 + 7 2d10+4
Roll 1Claw 1d20 + 7 2d8+4
Roll 2Greataxe 1d20 + 7 1d12+4
SkillsPerception +7
Speed30 ft. (40 ft., climb 30 ft. in bear or hybrid form)
Typehumanoid (human, shapechanger)

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