Unicorn DnD Monsters 5E

In this blog post we are mentioning all types of dnd monsters and you can easily get to know total information on 5e monsters at a single place. So in this specific article we are writing about Unicorn DnD Monster 5E, if you’re searching for this then read below aspects now. We have mentioned all of its attributes too.

This unicorn is one of the monsters in dungeons and dragons role playing 5th edition game, it actually contains Traits, Actions, Legendary actions and also the best attributes. So once check them now.

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Charge: Suppose this unicorn moves forward at least 20ft. straight towards the target after that hits it by a horn attack on the similar turn, actually the target can take an extra 9 (2d8) piercing damage. Any way if the target was one creature, and then it must be succeeded on a DC 15 strength saving throw or else be knocked prone.

Innate Spellcasting: This unicorn monster’s innate spellcasting ability is charisma (that means spell save DC 14). Al though this unicorn able to innately cast below mentioned spells and they require no components:

At Will: Detect Evil and Good, Druidcraft, Pass without Trace

1/day Each: Calm Emotions, Dispel Evil and Good, Entangle

Magic Resistance: This unicorn has an advantage on the saving throws which is against to the spells and also the other magical effects.

Magic Weapons: This unicorn’s weapon can attacks are some kind of magical.


Multiattack: This unicorn has a capability to make two attacks: such as one with its hooves and remaining one with its horn.

Hooves: This attack has Melee weapon attack: +7 to hit, reach 5 ft., one target. Hit : 11 (2d6 + 4) bludgeoning damage.

Horn: This attack has Melee Weapon Attack: +7 to hit, reach 5 ft ., one target. Hit: 8 (1d8 + 4) piercing damage.

Healing Touch (3/Day): Basically, this unicorn monster will touch another creature by the help of its horn. Actually, the target can magically regains 11 (2d8+2) Hit points. So, in an addition, the touch can be removed all types of diseases and also it neutralizes all kinds of poisons afflicting the target.

Teleport (1/Day): This unicorn dnd 5e monster can magically teleports itself and also up to three willing creatures it able to see within 5ft., of it, also along with any of its equipment which they are wearing or carrying, to a specific location the unicorn is much familiar with, and up to 1 mile away.

Legendary Actions

It can takes 3 legendary actions, by simply choosing from the below mentioned options. Actually, only one legendary action can able to be used at a time, and also only at the end of another creature’s turn. But at the start of each turn spent legendary actions were regained.

Hooves: By using its hooves this unicorn can make one attack.

Shimmering Shield (Costs 2 Actions): Actually, this unicorn monster can create a shimmering, the magical field either around itself or else another creature that it can see within 60ft., to it. Normally, the target have a chance to gain a +2 bonus to AC until the end of the unicorn’s next turn.

Heal Self (Costs 3 Actions): The unicorn monster can magically regains 11 (2d8 + 2) Hit points.

Attributes Of Unicorn DnD Monsters 5E

AlignmentLawful Good
Challenge Rating5
Condition ImmunitiesCharmed, Paralyzed, Poisoned
HP67 (9d10+18)
LanguagesCelestial, Elvish, Sylvan, Telepathy 60 Ft.
Passive Perception13
Roll 0Hooves 1d20 + 7 2d6+4
Roll 1Horn 1d20 + 7 1d8+4
SensesDarkvision 60 Ft.
Speed50 ft.
Spell BookDetect Evil And Good, Druidcraft, Pass Without Trace, Calm Emotions, Dispel Evil And Good, Entangle

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