False Appearance: While this treant dnd monster 5e remains motionless, actually it is indistinguishable from the normal tree.
Siege Monster: This treant dnd 5e monster deals the double damage to objects and also the structures.
Multiattack: The treant dnd monster can make two slam attacks.
Slam: Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage.
Rock: Ranged Weapon Attack: +10 to hit, range 60/180 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.
Animate Trees (1/Day): Actually, the treant dnd monster shall magically animate one or else two trees that it can see within 60 feet of it. However these trees have similar statistics like a treant, but except they do have the Intelligence and also the Charisma scores of 1, of course they are unable to speak and also they have only the Slam action option. Al though an animated tree shall act as an ally of the treant. Anyway the tree remain an animate for a day or else until it dies; until unless the treant shall die or else it is more than 120 feet from the tree; or of course until the treant shall take a Bonus action inorder to turn it back into an inanimate tree. So the tree then takes root if possible.
Attributes Of Treant DnD 5E Monster
|AC||16 (Natural Armor)|
|Languages||Common, Druidic, Elvish, Sylvan|
|Roll 0||Slam 1d20 + 10 3d6+6|
|Roll 1||Rock 1d20 + 10 4d10+6|