Blood Frenzy: This swarm of quippers monster has an advantage on the melee attack rolls which against any creature that does not have all of its Hit Points.
Swarm: Here the swarm is capable of occupying an another creature’s space and vice versa and also the swarm can move via any of opening large enough for a Tiny Quipper. Of course the swarm can not regain the Hit Points or else gain the temporary Hit points.
Water Breathing: Here the swarm is able to breathe only into the underwater.
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Bites: Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm’s space. Hit: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its Hit Points or fewer.
Attributes Of Swarm of Quippers DnD 5E Monster
|Condition Immunities||Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned|
|Resistances||Bludgeoning, Piercing, Slashing|
|Roll 0||Full 1d20 + 5 4d6|
|Roll 1||Half 1d20 + 5 2d6|
|Senses||Darkvision 60 Ft.|
|Speed||0 ft., swim 40 ft.|
|Type||swarm of tiny beasts|