Traits
Amphibious: Basically, this storm giant monster can breathe air and water as well.
Innate Spellcasting: Here the giant’s innate spellcasting ability is charisma (spell save DC 17). It also can innately cast the below mentioned spells, which are requiring no material components:
At will: Detect Magic, Feather Fall, Levitate, light
3/day each: Control Weather, Water Breathing
Actions
Multiattack: Here the storm giant monster can make two Greatsword attacks.
Greatsword: By using this greatsword melee weapon attack: +14 to hit, , reach 10ft., one target. Hit:30(6d6+9) slashing damage.
Rock: By using this rock action this monster can make a Ranged Weapon Attack: +14 to hit, range 60/240 ft., one target. Hit: 35 (4d12 + 9) bludgeoning damage.
Lightning Strike (Recharge 5-6): Here the storm giant monster hurls the magical lighting bolt at a point that it could see within 500ft., of it. Of course each and every creature within 10feet of that specific point should make a DC 17 Dexterity saving throw, actually, by taking 54(12d8) lightning damage on a specific failed save, or else half as much damage on a successful one.
Attributes Of Storm Giant DnD 5E Monster
AC | 16 (Scale Mail) |
Alignment | Chaotic Good |
CHA | 18 |
CON | 20 |
Challenge Rating | 13 |
DEX | 14 |
HP | 230 (20d12+100) |
INT | 16 |
Immunities | Lightning, Thunder |
Languages | Common, Giant |
Passive Perception | 19 |
Resistances | Cold |
Roll 0 | Greatsword 1d20 + 14 6d6+9 |
Roll 1 | Rock 1d20 + 14 4d12+9 |
Roll 2 | Lightning Strike 1d20 + 0 12d8 |
STR | 29 |
Saving Throws | Str +14, Con +10, Wis +9, Cha +9 |
Size | Huge |
Skills | Arcana +8, Athletics +14, History +8, Perception +9 |
Speed | 50 ft., swim 50 ft. |
Spell Book | Detect Magic, Feather Fall, Levitate, Light, Control Weather, Water Breathing |
Type | giant |
WIS | 18 |