Storm Giant DnD 5E Monster


Amphibious: Basically, this storm giant monster can breathe air and water as well.

Innate Spellcasting: Here the giant’s innate spellcasting ability is charisma (spell save DC 17). It also can innately cast the below mentioned spells, which are requiring no material components:

At will: Detect Magic, Feather Fall, Levitate, light
3/day each: Control Weather, Water Breathing


Multiattack: Here the storm giant monster can make two Greatsword attacks.

Greatsword: By using this greatsword melee weapon attack: +14 to hit, , reach 10ft., one target. Hit:30(6d6+9) slashing damage.

Rock: By using this rock action this monster can make a Ranged Weapon Attack: +14 to hit, range 60/240 ft., one target. Hit: 35 (4d12 + 9) bludgeoning damage.

Lightning Strike (Recharge 5-6): Here the storm giant monster hurls the magical lighting bolt at a point that it could see within 500ft., of it. Of course each and every creature within 10feet of that specific point should make a DC 17 Dexterity saving throw, actually, by taking 54(12d8) lightning damage on a specific failed save, or else half as much damage on a successful one.

Attributes Of Storm Giant DnD 5E Monster

AC16 (Scale Mail)
AlignmentChaotic Good
Challenge Rating13
HP230 (20d12+100)
ImmunitiesLightning, Thunder
LanguagesCommon, Giant
Passive Perception19
Roll 0Greatsword 1d20 + 14 6d6+9
Roll 1Rock 1d20 + 14 4d12+9
Roll 2Lightning Strike 1d20 + 0 12d8
Saving ThrowsStr +14, Con +10, Wis +9, Cha +9
SkillsArcana +8, Athletics +14, History +8, Perception +9
Speed50 ft., swim 50 ft.
Spell BookDetect Magic, Feather Fall, Levitate, Light, Control Weather, Water Breathing

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