Amphibious: Basically, this storm giant monster can breathe air and water as well.
Innate Spellcasting: Here the giant’s innate spellcasting ability is charisma (spell save DC 17). It also can innately cast the below mentioned spells, which are requiring no material components:
At will: Detect Magic, Feather Fall, Levitate, light
3/day each: Control Weather, Water Breathing
Multiattack: Here the storm giant monster can make two Greatsword attacks.
Greatsword: By using this greatsword melee weapon attack: +14 to hit, , reach 10ft., one target. Hit:30(6d6+9) slashing damage.
Rock: By using this rock action this monster can make a Ranged Weapon Attack: +14 to hit, range 60/240 ft., one target. Hit: 35 (4d12 + 9) bludgeoning damage.
Lightning Strike (Recharge 5-6): Here the storm giant monster hurls the magical lighting bolt at a point that it could see within 500ft., of it. Of course each and every creature within 10feet of that specific point should make a DC 17 Dexterity saving throw, actually, by taking 54(12d8) lightning damage on a specific failed save, or else half as much damage on a successful one.
Attributes Of Storm Giant DnD 5E Monster
|AC||16 (Scale Mail)|
|Roll 0||Greatsword 1d20 + 14 6d6+9|
|Roll 1||Rock 1d20 + 14 4d12+9|
|Roll 2||Lightning Strike 1d20 + 0 12d8|
|Saving Throws||Str +14, Con +10, Wis +9, Cha +9|
|Skills||Arcana +8, Athletics +14, History +8, Perception +9|
|Speed||50 ft., swim 50 ft.|
|Spell Book||Detect Magic, Feather Fall, Levitate, Light, Control Weather, Water Breathing|