Immutable Form: Here the stone golem is immune to any type of spell or else an effect which would be alter to its form.
Magic Resistance: The golem monster has an advantage on the saving throws against to the spells and also the other magical effects.
Magic Weapons: The stone golem’s weapon attacks are almost magical.
Multiattack: Here the golem can make two slam attacks.
Slam: By using this slam attack this monster can make a Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.
Slow (Recharge 5-6): The golem targets one or more creatures that it can see within 10ft. of it. Each and every target should make a DC 17 Wisdom saving throw which is against this magic. On a failed save, the target can not use the reactions, its speed has been halved, of course it can not make more than an attack on its turn. Anyway in an addition, the target could take either an action or even a Bonus action on its turn, but not both. Of course these effects are last at least for a minute. Actually, a target is able to repeat a saving throw at an end of each of its turns, by ending the effect on itself on a success.
Attributes Of Stone Golem DnD 5E Monster
|AC||17 (Natural Armor)|
|Condition Immunities||Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned|
|Immunities||Poison, Psychic; Bludgeoning, Piercing, and Slashing From Nonmagical Attacks That Aren't Adamantine|
|Languages||Understands The Languages Of Its Creator But Can't Speak|
|Roll 0||1d20 + 10 3d8+6|
|Senses||Darkvision 120 Ft.|