Stone Camouflage: As per this stone giant trait the giant monster has advantage on the Dexterity (Stealth) checks which has made to be hidden in rocky terrain.
Multiattack: The giant monster can makes two Greatclub attacks.
Greatclub: By using this greatclub attack this dnd 5e monster can make a Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.
Rock: Of course by using this rock attack also this stone giant dnd 5e monster can make a Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage. Anyway If the target is a creature, it must be succeeded on a DC 17 Strength saving throw or else be knocked prone.
Rock Catching: If a rock or a similar object is hurled at the giant, the giant can, with the successful DC 10 Dexterity saving throw, catch a missile and also it take no bludgeoning damage from it.
Attributes Of Stone Giant DnD 5E Monster
|AC||17 (Natural Armor)|
|Roll 0||1d20 + 9 3d8+6|
|Roll 1||1d20 + 9 4d10+6|
|Saving Throws||Dex +5, Con +8, Wis +4|
|Senses||Darkvision 60 Ft.|
|Skills||Athletics +12, Perception +4|