Hello zoologists of all shapes and sizes! Welcome to my spellbook and thank you so much for clicked on to the 71st episode of our beast series. We have a super interesting beast in store for us today and one that i will hopefully use a lot of my upcoming campaigns.
We’re looking at the dnd 5e stench kow monster. This creature is found in the volo’s guide to monsters and it is considered to be a CR one quarter; CR:1/4(50XP). Now it’s really interesting, i had to kind of dig around for an actual description on this guy.
So the description i’m gonna be using is found in the tomb of horrors a complete book, it is produced by necromancer games inc and was kind of based on gary gygax.
So i think it’s as about as official it can be and it describes the stench cow is a cattle found in the lower planes, mainly in the hills, their kind of bison like creatures but they’re not too dissimilar from the cattle in the material plane and they’re used as a food by the dozens of the lower plane as well and are found in large herds wandering the wastelands of the nether region.
Typically about 8 feet long, weighing about 3,000 pounds, it’s fur is orange or brown in color and modeled with green the throughout. So pretty cool stuff there. I really do like them and now without further ado let’s take a quick look at their stats.
Stench Kow 5E Stats
So, the Stench kow is considered to be a large beast that is unaligned. 10 AC and 15 hit points that though which is actually quite nice and that is calculated by rolling 2d10 and adding 4, it has a speed of 30 feet.
- Type: Large Beast, Unaligned
- AC: 10
- HP: 15(2D10+4)
- Speed: 30ft
Now we’re going to take a look at its actual stats, you’ll notice very strong coming at +4 with a strength, also decent constitution coming in on to +2, outside of that not too dissimilar from your average beast.
- STR: 18(+4)
- DEX: 10(+0)
- CON: 14(+2)
- INT: 2(-4)
- WIS: 10(+0)
- CHA: 4(-3)
Now this Stench kow does actually have some resistances namely resistance to cold, fire and poison which is pretty kind of part of the course in our dealing with, anything found in the head. Under senses you’ll see 60 feet of darkvision and a passive perception of 10, which is cool enough.
Now the stench kow dnd 5e has some other traits as well. The first being pretty standard for most kind of bison like herd beasts the charge attack.
If the cow moves 20 feet straight towards a target, then hits it with a gore attack on the same turn, the target takes an extra 7 piercing damage. Calculated by rolling 2d6. However what makes the stench kow incredibly unique is its stench trait.
Any creature other than a stench kow which starts its turn within 5ft of the stench kow must be succeeded on a DC12 constitution save or be poisoned until the start of the creature’s next turn. On a successful save, the creature is immune to the stench of all stench kows for one hour. Very interesting stuff. This also of course has an action namely the gore attack.
It is considered to be a melee weapon attack: +6 to hit which is great, reach of 5 feet, targets one target and deals 7 piercing damage on a hit, calculated by rolling 1d6 and adding 4.
- Melee weapon attack: +6 to hit
- Reach 5ft
- One target
- Hit: 7(1d6+4) Piercing Damage
I like the idea of using these in kind of early level campaigns. I think they play out pretty cool thematically, i like their stench trait. That being said i can also see they are being a potion of relating it to that stench or some other form of pranking a device or other arcane instrument. I think that’d be pretty cool stuff.
That being said! Let me know how you would use a stench kow in your game down beneath in the comments section, also be sure to mention any thoughts, questions, comments or concerns you have regarding them. That being said, i hope you all have a great day and as always happy researching my friends.