Steam Mephit DnD 5E Monster

Traits

Death Burst: Whenever its mephit will die, that time it will explode within a cloud of steam. Of course each and every creature which is available within 5ft. of the mephit should be succeeded on a DC 10 Dexterity saving throw or else it at least take 4(1d8)fire damage.

Innate Spellcasting (1/Day): Here the mephit is able to innately cast blur, which is requiring none of any kind of material components. Basically, it’s innate Spellcasting Ability is charisma.

Actions

Claws: By using this claw action this steam mephit monster can make a melee weapon attack:+2 to hit, reach 5ft., one creature. Hit: 2 (1d4) slashing damage plus 2 (1d4) fire damage.

Steam Breath (Recharge 6): The mephit monster is capable to exhale a 15-foot cone of scalding steam. Each and every creature within that specific area must be succeeded on a DC 10 Dexterity saving throw, even it is taking 4 (1d8) fire damage on a failed save, or else half as much damage on a successful one.

Attributes Of Steam Mephit DnD 5E Monster

AC10
AlignmentNeutral Evil
CHA12
CON10
Challenge Rating1/4
Condition ImmunitiesPoisoned
DEX11
HP21 (6d6)
INT11
ImmunitiesFire, Poison
LanguagesAquan, Ignan
Passive Perception10
Roll 0Claws 1d20 + 2 2d4
STR5
SensesDarkvision 60 Ft.
SizeSmall
Speed30 ft., fly 30 ft.
Spell BookBlur
Typeelemental
WIS10

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