Death Burst: Whenever its mephit will die, that time it will explode within a cloud of steam. Of course each and every creature which is available within 5ft. of the mephit should be succeeded on a DC 10 Dexterity saving throw or else it at least take 4(1d8)fire damage.
Innate Spellcasting (1/Day): Here the mephit is able to innately cast blur, which is requiring none of any kind of material components. Basically, it’s innate Spellcasting Ability is charisma.
Claws: By using this claw action this steam mephit monster can make a melee weapon attack:+2 to hit, reach 5ft., one creature. Hit: 2 (1d4) slashing damage plus 2 (1d4) fire damage.
Steam Breath (Recharge 6): The mephit monster is capable to exhale a 15-foot cone of scalding steam. Each and every creature within that specific area must be succeeded on a DC 10 Dexterity saving throw, even it is taking 4 (1d8) fire damage on a failed save, or else half as much damage on a successful one.
Attributes Of Steam Mephit DnD 5E Monster
|Roll 0||Claws 1d20 + 2 2d4|
|Senses||Darkvision 60 Ft.|
|Speed||30 ft., fly 30 ft.|