Shrieker DnD 5E Monster

Traits

False Appearance: While the shrieker was remain motionless, it is almost indistinguishable from an ordinary Fungus.

Actions

Shriek: Whenever the bright light or else a creature which is almost within 30 feet of the shrieker, it also emits the shriek audible within 300 feet of it. Of course the shrieker would continue to the shriek unless until the disturbance could move out of the range and for 1d4 of the shrieker’s turns afterward.

Attributes Of Shrieker DnD 5E Monster

AC5
AlignmentUnaligned
CHA1
CON10
Challenge Rating0
Condition ImmunitiesBlinded, Deafened, Frightened
DEX1
HP13 (3d8)
INT1
Passive Perception6
STR1
SensesBlindsight 30 Ft. (Blind Beyond This Radius)
SizeMedium
Speed0 ft.
Typeplant
WIS3

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