Bound: This Shield Guardian dnd monster is magically bound to an Amulet. Of course as long as the guardian and also its Amulet are on the similar plane of existence, the amulet’s wearer could telepathically call a guardian to the travel to it, and even the guardian knows the exact distance and the direction to the Amulet. If a Guardian is within 60 feet of the amulet’s wearer, half of any damage the wearer takes (rounded up) has been transferred to the Guardian.
Regeneration: As per this regeneration the shield guardian could regain 10 hit points at a start of its turn if it has at least 1 hit point.
Spell Storing: Here the spellcaster those who wears the Shield guardian’s Amulet able to cause the guardian in order to store one spell of 4th level or even lower. But to do so, the wearer should cast the spell on the specific guardian. Of course the spell has no effect but it is stored within a guardian. Whenever commanded to do so by a wearer or else when a situation arises then that was predefined by the Spellcaster, usually the guardian casts the stored spell with any parameters set by an original caster, it requires no Components. Whenever the spell is cast or else a new spell has been stored and any previously stored spell is lost.
Multiattack: The guardian can make two fist attacks.
Fist: By using this fist attack the dnd shield guardian monster can make Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Shield: Whenever a creature makes an attack which is against to the wearer of a guardian’s Amulet, of course the guardian grants a +2 bonus to a wearer’s AC if a guardian is within 5 feet to the wearer.
Attributes Of Shield Guardian DnD 5E Monster
|AC||17 (Natural Armor)|
|Condition Immunities||Charmed, Exhaustion, Frightened, Paralyzed, Poisoned|
|Languages||Understands Commands Given In Any Language But Can't Speak|
|Roll 0||Fist 1d20 + 7 2d6+4|
|Senses||Blindsight 10 Ft., Darkvision 60 Ft.|