Amphibious: The sea hag monster can breathe air and water as well.
Horrific Appearance: Any kind of humanoid which starts its turn almost within 30 feet of the hag and also it can see the hag’s true form should make a DC11 Wisdom saving throw. Of course on a failed save, the creature has been frightened for a minute. Usually, a creature is able to repeat the saving throw at an end of each of its turns, with some disadvantage if the hag is within the Line of Sight, simply by ending an effect on itself on a specific success.
Suppose, if the creature’s saving throw is successful or else the effect ends for it, however the creature is immune to a hag’s horrific appearance for the next 24 hours.
But unless until the target has been surprised or even the revelation of the hag’s true form is sudden, anyway the target can be avert its eyes and also avoid making the initial saving throw. Until the start of its next turn, a specific creature which averts its eyes has disadvantage on an attack roll against the hag.
Claws: By using the claws action this sea hag monster can make a Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
Death Glare: The hag targets a frightened creature that she can see within 30ft., to her. Suppose, if the target able to see the hag, then it must be succeeded on a DC 11 Wisdom saving throw which is against to this magic or drop to 0 Hit Points.
Illusory Appearance: Here the hag monster covers herself and even anything that she has been wearing or even carrying with the magical illusion which makes her look like an ugly creature of her general size and also the humanoid shape. Usually, the effect ends if the hag shall take a Bonus action in order to end it or else if she dies.
Any way the changes wrought by this effect fail for holding up to the physical inspection. For an instance, the hag could be appeared to have no claws, but of course someone was touching her hand might feel the claws. But Otherwise, a creature should take an action to visually inspect an illusion and succeed on a DC16 Intelligence (Investigation) check to discern which the hag is disguised.
Attributes Of Sea Hag DnD 5E Monster
|AC||14 (Natural Armor)|
|Languages||Aquan, Common, Giant|
|Roll 0||Claws 1d20 + 5 2d6+3|
|Senses||Darkvision 60 Ft.|
|Speed||30 ft., swim 40 ft.|
|Spell Book||Identify, Ray Of Sickness, Hold Person, Locate Object, Bestow Curse, Counterspell, Lightning Bolt, Phantasmal Killer, Polymorph, Contact Other Plane, Scrying, Eyebite|