Sahuagin DnD 5E Monster


Blood Frenzy: As per this trait the sahuagin dnd monster has an advantage on the melee attack roll which is against to the any type of creature which does not have all of its Hit points.

Limited Amphibiousness: The sahuagin monster able to breathe air and also water, but of course it needs to be submerged at least once in an every four hours in order to avoid Suffocating.

Shark Telepathy: As per this Shark Telepathy the sahuagin is able to magically command any kind of shark within 120 feet of it, by using a limited Telepathy.


Multiattack: By using this multiattack action this dnd sahuagin monster can make two melee attacks such as: one with its bite and one with its claws or spear.

Bite: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.

Claws: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage.

Spear: By having this spear action this dnd monster can make a melee or ranged weapon attack:+3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or else 5 (1d8 + 1) piercing damage if it has been used with two hands to make a melee Attack.

Attributes Of Sahuagin DnD 5E Monster

AC12 (Natural Armor)
AlignmentLawful Evil
Challenge Rating1/2
HP22 (4d8+4)
Passive Perception15
Roll 0Bite 1d20 + 3 1d4+1
Roll 1Claws 1d20 + 3 1d4+1
Roll 2One Handed 1d20 + 3 1d6+1
Roll 3Two Handed 1d20 + 3 1d8+1
SensesDarkvision 120 Ft.
SkillsPerception +5
Speed30 ft., swim 40 ft.
Typehumanoid (sahuagin)

Leave a Comment