Hello zoologists of all shapes and sizes! welcome to my spellbook and thank you so much for checking in to the 70th episode of our beasts series. Today we’re looking at the dnd 5e Rothé monster. We’ve covered the deep rothé monster in a previous article, so we’ve kind of addressed this creature already but this is kind of the more surface level variant, i suppose you could say.
It is found in the volo’s guide to monsters and it is considered to be a cr one quarter and provides 50 experience points on a kill CR:1/4(50XP).
If you’re unfamiliar with what Rothé is, consider it to be a bison basically, they are herd animals were one of the primary livestock of humans and farren’s northern areas and there’s the deep Rothé or what’s found in the underdark and the drought use them but they resemble a musk oxen to be more specific so. Yeah they’re pretty cool just larger herd animals is probably the best way to look at him. Now let’s take a quick look at their stats here.
The dnd 5e Rothé monster is considered to be a large beast and it is unaligned. It has an AC of 12 and 15 hit points calculated by rolling 2d10 and adding 4. It has a speed of 30 feet.
- Type: Large Beast, Unaligned
- AC: 12
- HP: 15(2d10+4)
- Speed: 30ft
Taking a look at its stats you’ll see its strength is top notch. +4 Modifier to its strength, has a pretty decent constitution as well clocking in at a +2 modifier. Outside of that at stats are pretty average for beasts.
- STR: 18(+4)
- DEX: 10(+0)
- CON: 14(+2)
- INT: 2(-4)
- WIS: 10(+0)
- CHA: 4(-3)
Taking a look at its senses now, you’ll see a darkvision up to 30 feet and a passive perception of 10 which really isn’t too much to brag about, Challenge 1/4 (50 XP). It can also take the charge ability as well.
So, if it moves 20 feet straight towards a target, then it hits with the gore attack on the same turn, the target takes an extra 7 piercing damage calculated by rolling 2d6. Pretty cool stuff. A lot of the larger herd animals have that ability but it’s still pretty cool nonetheless. Let’s take a quick look at its actions.
The Rothé can do a gore attack. It is considered to be a melee weapon attack, plus 6 to hit which is great, reach of 5 feet and it can target one target and deals a seven piercing damage on a hit calculated by rolling 1d6 and adding 4.
- Melee weapon attack: +6 to hit
- Reach 5ft
- one target
- Hit: 7(1d6+4) piercing damage.
Overall i really do like the Rothé. I think it’s probably best used as a background character. I can’t really think of a lot of quests that would focus in on this guy.
That being said if you have any ideas on how to use the Rothé in your game, please put it down beneath in the comment section. Also be sure to note if you have any questions, comments, or concerns down there as well. That being said i hope you have a great day and as always happy researching.