Roper DnD 5E Monster

Traits

False Appearance: While roper has been remain motionless, it is indistinguishable from the normal cave formation, like the stalagmite.

Grasping Tendrils: Of course the Grasping Tendrils trait the roper can have up to six tendrils simultaneously.  Of course each tendril could be attacked (AC 20; 10 hit points; immunity to poison and psychic damage). By Destroying a tendril deal no damage for the roper, which could be extrude a replacement tendril on its next turn. However the tendril could also been broken if the creature shall take an action and succeeds on a DC 15 Strength check against to it.

Spider Climb: Here the roper could climb all the difficult surfaces, which includes upside down on the ceilings, without needing to make an ability check.

Actions

Multiattack: The roper shall make four attacks by using its tendrils, uses Reel, and makes one Attack with its bite.

Bite: By using this bite action this monster can make a Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 22 (4d8 + 4) piercing damage

Tendril: By having this tendril action this dnd roper monster can make a Melee Weapon Attack: +7 to hit, reach 50 ft., one creature. Hit: the target has been grappled (escape DC 15). unless until the grapple ends, the target is restrained and also has disadvantage on the Strength Checks and also Strength Saving Throws, and even the roper can’t even use the same tendril on another target.

Reel: The roper pulls each creature Grappled by it up to 25 ft. straight toward it.

Attributes Of Roper DnD 5E Monster

AC20 (Natural Armor)
AlignmentNeutral Evil
CHA6
CON17
Challenge Rating5
DEX8
HP93 (11d10+33)
INT7
Passive Perception16
Roll 01d20 + 7 4d8+4
Roll 11d20 + 7
STR18
SensesDarkvision 60 Ft.
SizeLarge
SkillsPerception +6, Stealth +5
Speed10 ft., climb 10 ft.
Typemonstrosity
WIS16

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