Charge: If this rhinoceros monster moves at least 20 ft., straight towards the target and then hits it by a gore attack on a similar turn, and also the target would take an extra 9 (2d8) bludgeoning damage. Suppose, the target is a creature, then it must be succeeded on the DC 15 Strength saving throw or else it must be knocked prone.
Gore: By using the gore action this rhinoceros monster can make a Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage
Attributes Of Rhinoceros DnD 5E Monster
|AC||11 (Natural Armor)|
|Roll 0||Gore 1d20 + 7 2d8+5|