Limited Magic Immunity: Here the rakshasa dnd monster can not be affected or else been detected by the spells of 6th level or lower unless until it shall be wished to be. It also has an advantage on the saving throws which are against to all of the other spells and for the magical Effects too.
Innate Spellcasting: Here the rakshasa’s innate for the spellcasting ability is charisma (spell save DC 18, +10 to hit with the spell attacks). However the Rakshasa can innately cast the following spells, which are requiring none of the material components you can check out them below:
At will: Detect Thoughts, Disguise Self, Mage Hand, Minor Illusion
3/day each: Charm Person, Detect Magic, Invisibility, Major Image, Suggestion
1/day each: Dominate Person, fly, Plane Shift, True Seeing
Multiattack: The rakshasa can make two claw attacks we explained it you can check below.
Claw: By using this claw action this monster can make a Melee Weapon Attack: +7 to hit, reach 5ft., one target. Hit:9 (2d6 + 2) slashing damage, and also the target is cursed if it is a creature. Of course the magical curse shall take Effect whenever the target takes a short or even a long rest, anyway filling the target’s thoughts with horrible images and also with the dreams. Then the the Cursed target shall gain none of the benefits from finishing a short or long rest. The curse lasts until it has been lifted by the Remove Curse spell or similar magic.
Attributes Of Rakshasa DnD 5E Monster
|AC||16 (Natural Armor)|
|Immunities||Bludgeoning, Piercing, and Slashing From Nonmagical Attacks|
|Roll 0||Claw 1d20 + 7 2d6+2|
|Senses||Darkvision 60 Ft.|
|Skills||Deception +10, Insight +8|
|Spell Book||Detect Thoughts, Disguise Self, Mage Hand, Minor Illusion, Charm Person, Detect Magic, Invisibility, Major Image, Suggestion, Dominate Person, Fly, Plane Shift, True Seeing|
|Vulnerabilities||Piercing From Magic Weapons Wielded By Good Creatures|