Priest Monster DnD 5E

The priests shall bring various teachings belongs to their gods to the common folk. Probably they the spiritual leaders of different temples and of the shrines and of course frequently hold their positions of influence within their communities. The evil priests might work openly under the tyrant, or else they might have been the leaders of religious sects hidden in the shadows of good society, overseeing depraved rites.

However the priest is typically has one or or even more acolytes for helping with the religious ceremonies and also some other sacred duties.


Divine Eminence: Being a bonus action, the priest is capable of expend a spell slot to cause its melee weapon attacks for magically deal an extra 10 (3d6) radiant damage to the target on a specific hit. Usually, this benefit shall last until an end of the turn. If a priest expends the spell slot of 2nd level or higher, then the extra damage shall be increased by 1d6 for each level above 1st.

Spellcasting: This priest monster is a 5th-level Spellcaster. It is usually Spellcasting Ability wisdom (spell save DC 13, +5 to hit with spell attacks).  Usually, the priest has the below mentioned cleric spells:

• Cantrips (at will): light, Sacred Flame, Thaumaturgy
• 1st level (4 slots): Cure Wounds, Guiding Bolt, Sanctuary
• 2nd Level (3 slots): Lesser Restoration, Spiritual Weapon
• 3rd Level (2 slots): Dispel Magic, Spirit Guardians


Mace: By using this mace action this dnd monster can make a Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.

Attributes Of Priest Monster DnD 5E

AC13 (Chain Shirt)
AlignmentAny Alignment
Challenge Rating2
HP27 (5d8+5)
LanguagesAny Two Languages
Passive Perception13
Roll 01d20 + 2 1d6
SkillsMedicine +7, Persuasion +3, Religion +4
Speed25 ft.
Spell BookLight, Sacred Flame, Thaumaturgy, Cure Wounds, Guiding Bolt, Sanctuary, Lesser Restoration, Spiritual Weapon, Dispel Magic, Spirit Guardians
Typehumanoid (any race)

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