Angelic Weapons: Actually, the planetar’s weapon all the attacks are magical. So, whenever the planetar will hit by using any type of weapon, then the weapon could deal an extra 5d8 radiant damage (included in the attack).
Divine Awareness: This planetar can know that if it hears the lie.
Innate Spellcasting: As per this innate spellcasting the planetar’s spellcasting ability is the charisma (spell save DC 20). Al though the planetar able to innately cast the below mentioned spells, which are not requiring any material components:
At will: Detect Evil and Good, Invisibility (self only)
3/day each: Blade Barrier, Dispel Evil and Good, Flame Strike, Raise Dead
1/day each: Commune, Control Weather, Insect Plague
Magic Resistance: This planetar monster has an advantage on the saving throw which is against to the spells and also to the other magical effects.
Multiattack: The planetar monster has multiattack option so that this monster can make two Melee attacks:
Greatsword: First of all by using this greatsword attack this monster can make a Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 21 (4d6 + 7) slashing damage plus 22 (5d8) radiant damage.
Healing Touch (4/Day): Also this planetar can touches another creature by using the healing touch. The target magically regains 30 (6d8 + 3) Hit Points and is freed from any curse, disease, poison, blindness, or deafness.
Attributes Of Planetar DnD 5E Monster
|AC||19 (Natural Armor)|
|Condition Immunities||Charmed, Exhaustion, Frightened|
|Languages||All, Telepathy 120 Ft.|
|Resistances||Radiant; Bludgeoning, Piercing, and Slashing From Nonmagical Attacks|
|Roll 0||Greatsword 1d20 + 12 4d6+7+5d8|
|Saving Throws||Con +12, Wis +11, Cha +12|
|Senses||Truesight 120 Ft.|
|Speed||40 ft., fly 120 ft.|
|Spell Book||Detect Evil And Good, Invisibility, Blade Barrier, Dispel Evil And Good, Flame Strike, Raise Dead, Commune, Control Weather, Insect Plague|