Fear Aura: Any kind of creatures Hostile to a pit fiend which can starts its specific turn within 20 feet of the pit fiend should do make a DC 21 Wisdom saving throw, but unless until the pit fiend is Incapacitated. Basically, on a failed save, the creature is frightened until the start of its next turn. Suppose, if the creature’s saving throw is successful, then the creature is immune to a pit fiend’s Fear Aura for the next 24 hours.
Magic Resistance: The pit fiend monster in dnd has an advantage on the saving throws which is against to the spells and also to other magical Effects.
Magic Weapons: Here the pit fiend’s monster weapon attacks are magical.
Innate Spellcasting: This pit fiends monster spellcasting ability is charisma (spell save DC 21). Even the pit fiend able to innately cast the below mentioned spells, which are even not requiring any kind of material components:
- At will: Detect Magic, Fireball
- 3/day each: Hold Monster, Wall of Fire
Multiattack: The pit fiend has multiattack option so that this monster can make four attacks such as: one with its bite, one with its claw, one with its mace, and one with its tail.
Bite: By using this bite attack this monster can make melee weapon attack: +14 to hit, reach 5 ft., one target. Also Hit: 22 (4d6 + 8) piercing damage. Even the target must be succeeded on a DC 21 Constitution saving throw or become Poisoned. While it has been poisoned in this way, of course the target can not regain any kinds of hit points, and even it takes 21 (6d6) poison damage at a start of each of its turns.
Even though the poisoned target able to repeat the saving throw at an end of each of its turns, and also by ending the Effect on itself on a success.
Claw: By using the claw attack this monster can make a Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 17 (2d8 + 8) slashing damage.
Mace: By using the Mace attack this monster can make a Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8) bludgeoning damage plus 21 (6d6) fire damage.
Tail: By using its tail attack this monster can make a Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 24 (3d10 + 8) bludgeoning damage.
Attributes Of Pit Fiend DnD 5E Monster
|AC||19 (Natural Armor)|
|Languages||Infernal, Telepathy 120 Ft.|
|Resistances||Cold; Bludgeoning, Piercing, and Slashing From Nonmagical Attacks That Aren't Silvered|
|Saving Throws||Dex +8, Con +13, Wis +10|
|Senses||Truesight 120 Ft.|
|Speed||30 ft., fly 60 ft.|
|Spell Book||Detect Magic, Fireball, Hold Monster, Wall Of Fire|