Limited Telepathy: The otyugh capable of magically transmitting the simple messages and also the images for any kind of creatures which are within 120ft., of it which is able to understand the language. Basically, this form of Telepathy does not allow any of the receiving creatures for being telepathically respond.
Multiattack:The otyugh dnd monster can make three attacks such as : one with its bite and the remaining two with its tentacles.
Bite: By using this bite attack this monster can make a Melee Weapon Attack: +6 to hit, reach 5 ft., one target. It also Hit: 12 (2d8 + 3) piercing damage. Suppose, if the target is the creature, and also it must be succeeded on DC 15 Constitution saving throw which is against to disease or become Poisoned unless until the disease has cured.
For every 24 hours which elapse, the target also must repeat a saving throw, which is reducing its hit point about the maximum by 5 (1d10) on a failure. Of course the disease has been cured on the success. The target may also died if the disease reduces its hit point almost maximum to 0. This reduction for the target’s hit point which can maximum lasts until the disease has been cured.
Tentacle: By using this attack the Otyugh monster can make a Melee Weapon Attack: +6 to hit, reach 10 ft., one target. It also Hit: 7 (1d8 + 3) bludgeoning damage plus 4 (1d8) piercing damage. Suppose, if it it’s target is medium or a smaller, then it is grappled (escape DC 13) and also Restrained unless until the grapple will end. Of course the otyugh has two tentacles and also each of which can grapple one target.
Tentacle Slam: This otyugh monster can slam the creature Grappled by it into each other or else the solid surface. Of course each and every creature must be succeed on the DC 14 Constitution saving throw or else it takes 10 (2d6 + 3) bludgeoning damage and also be Stunned unless until an end of the otyugh’s another turn. So on a successful save, the target will take half the bludgeoning damage and also isn’t Stunned.
Attributes Of Otyugh DnD 5E Monster
|AC||14 (Natural Armor)|
|Roll 0||1d20 + 6 2d8+3|
|Roll 1||1d20 + 6 1d8+3|
|Saving Throws||Con +7|
|Senses||Darkvision 120 Ft.|