Traits
Confer Fire Resistance: The nightmare monster could be granted the resistance to the fire damage for anyone riding it.
Illumination: This nightmare sheds bright light within a 10-foot radius and also the dim light for an additional 10 feet.
Actions
Hooves: With this hooves action this dnd nightmare monster can make a Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) fire damage.
Ethereal Stride: This nightmare and also up to three willing creatures those are within 5 feet of it magically enter the Ethereal Plane from a material plane , or vice versa.
Attributes Of Nightmare DnD 5E Monster
AC | 13 (Natural Armor) |
Alignment | Neutral Evil |
CHA | 15 |
CON | 16 |
Challenge Rating | 3 |
DEX | 15 |
HP | 68 (8d10+24) |
INT | 10 |
Immunities | Fire |
Languages | Understands Abyssal, Common, And Infernal But Can't Speak |
Passive Perception | 11 |
Roll 0 | Hooves 1d20 + 6 2d8+4+2d6 |
STR | 18 |
Size | Large |
Speed | 60 ft., fly 90 ft. |
Type | fiend |
WIS | 13 |