Magic Resistance: This nalfeshnee dnd monster has an advantage on the saving throws which is against to the spells and the other magical effects.
Multiattack: This Nalfeshnee uses the horror nimbus if it is capable of. Then it makes three attacks such as:on with its bite and two with its claws.
Bite: By using this bite action this dnd monster can make a Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 32 (5d10 + 5) piercing damage.
Claw: By using this claw action this dnd monster can make a Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (3d6 + 5) slashing damage.
Horror Nimbus (Recharge 5-6): This Nalfeshnee is magically emits its scintillating, multicolored light . Each and every creature those are within 15 feet of the Nalfeshnee which could see the light should succeed on a DC15 wisdom saving throw or else be Frightened for a minute. Usually a creature is able to repeat the saving throw at an end of each of its turns, by ending the effects on itself on a success. If the creature’s saving throw is successful or else the effect will end for it, the creature is immune to a nalfeshnee’s Horror Nimbus for the next 24 hours.
Teleport: This Nalfeshnee is magically teleports, along with any type of equipment which it is wearing or even carrying, up to 120 feet to an unoccupied space that it can see.
Attributes Of Nalfeshnee Monster DnD 5E
|AC||18 (Natural Armor)|
|Languages||Abyssal, Telepathy 120 Ft.|
|Resistances||Cold, Fire, Lightning; Bludgeoning, Piercing, and Slashing From Nonmagical Attacks|
|Roll 0||Bite 1d20 + 10 5d10+5|
|Roll 1||Claw 1d20 + 10 3d6+5|
|Saving Throws||Con +11, Int +9, Wis +6, Cha +7|
|Senses||Truesight 120 Ft.|
|Speed||20 ft., fly 30 ft.|