Minotaur Monster DnD 5E

Traits

Charge: Suppose, this Minotaur monster moves at least 10ft., straight towards to a target and even then it hits it with the gore attack on the similar turn, basically the target could take an extra 9 (2d8) piercing damage. Any how if the target would be a creature, then it must be succeeded on a DC 14 Strength saving throw or else be pushed up to 10 ft. away and it must be a knocked prone.

Labyrinthine Recall: This Minotaur 5e monster capable of perfectly recall any type of path that it has been traveled around.

Reckless: At the beginning of its turn, this Minotaur able to gain an advantage on all of the melee weapon attack rolls that it makes at the time where it is take turn, but many attack rolls which are against to it have an advantage until the start of its next turn.

Actions

Greataxe: By using this greataxe action this dnd monster can make a Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.

Gore: By also using this this action it can make a Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

Attributes Of Minotaur Monster DnD 5E

AC14 (Natural Armor)
AlignmentChaotic Evil
CHA9
CON16
Challenge Rating3
DEX11
HP76 (9d10+27)
INT6
LanguagesAbyssal
Passive Perception17
Roll 01d20 + 6 2d12+4
Roll 11d20 + 6 2d8+4
STR18
SensesDarkvision 60 Ft.
SizeLarge
SkillsPerception +7
Speed40 ft.
Typemonstrosity
WIS16

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