As a player of this medusa 5e monster you can gain the traits and actions we have mentioned all of them in the below lines you can check out them now.
Petrifying Gaze: Whenever the creature which could see the medusa’s eyes starts its turn within 30ft., of the medusa, usually, the medusa monster could force it to make a DC14 Constitution saving throw if this medusa is not Incapacitated and could see the creature. However if the saving throw shall fail by 5 or more, then the creature is instantly petrified. Or else, a creature which is fail a save begins to turn to stone and it has been restrained. Actually, the restrained creature which fails a save begins to turn to be stone and has been restrained. However the restrained creature should be repeat a saving throw at an end of its next turn, in order to become petrified on a failure or else ending an effect on the success. However the petrification shall last until a creature freed by the Greater Restoration spell or other magic.
But unless until the surprised, a creature could be avert its eyes in order to avoid the saving throw at the start of its turn. Anyway if a creature does so, it can not be seen the medusa unless until the start of its next turn, whenever it can be averted it’s eyes again. If a creature looks at a medusa within a meantime, it should immediately make a save.
Suppose, if a medusa sees itself reflected on the polished surface within 30ft., to it and in an area of the bright light, the medusa is, due to its curse, affected by its own gaze.
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Multiattack: The medusa shall make either three melee attacks – such as one with its snake hair and remaining two with its shortsword-or else two ranged attacks by its longbow.
Snake Hair: The melee weapon attack:+5 to hit, reach 5ft., one creature. Hit: 4 (1d4+2) piercing damage plus 14 (4d6) poison damage.
Shortsword: As per this Shortsword the melee weapon attack:+5 to hit, reach 5ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Longbow: Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage plus 7 (2d6) poison damage.
Attributes Of Medusa DnD 5E Monster
|AC||15 (Natural Armor)|
|Roll 0||1d20 + 5 1d4+2|
|Roll 1||1d20 + 5 1d6+2|
|Roll 2||1d20 + 5 2d6|
|Senses||Darkvision 60 Ft.|
|Skills||Deception +5, Insight +4, Perception +4, Stealth +5|