Magic Resistance: Here the marilith dnd monster has an advantage on the saving throw which is against to the spells and also to some other magical effects.
Magic Weapons: The marilith’s weapon shall attack are magical.
Reactive: This marilith dnd monster is able to take a reaction on an every turn in combat.
Multiattack: As per this multiattack option this dnd monster is able to make seven attacks: six with its longswords and one with its tail.
Longsword: By using this longsword action this monster can make a Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
Tail: By using this tail this dnd monster can make a melee weapon attack:+9 to hit, reach 10ft., one creature. Hit: 15 (2d10 + 4) bludgeoning damage. Suppose, if a target is medium or even smaller, then it is Grappled (escape DC 19). Until unless this grapple shall end, then the target has been restrained, the Marilith could automatically hit the target by using its tail, and also the Marilith can not even make a tail attacks which is against to other targets.
Teleport: This marilith monster can magically teleports, along with any kind of equipment that it is wearing or else carrying, up to almost 120 feet to an unoccupied space it can see.
Parry: The Marilith monster adds 5 to its AC against one melee Attack that would hit it. To do so, the Marilith must see the attacker and be wielding a melee weapon.
Attributes Of Marilith DnD 5E Monster
|AC||18 (Natural Armor)|
|Languages||Abyssal, Telepathy 120 Ft.|
|Resistances||Cold, Fire, Lightning; Bludgeoning, Piercing, and Slashing From Nonmagical Attacks|
|Roll 0||Longsword 1d20 + 9 2d8+4|
|Roll 1||Tail 1d20 + 9 2d10+4|
|Saving Throws||Str +9, Con +10, Wis +8, Cha +10|
|Senses||Truesight 120 Ft.|