Death Burst: Whenever this magmin monster dies, then it will explode in the burst of a fire and magma. Each and every creature those are within 10 ft. of it should make a DC 11 Dexterity Saving throw, by taking 7 (2d6) fire damage on a failed save, or else half as much damage on a successful one. Usually, the flammable objects which are not being worn or else carried in that specific area are ignited.
Ignited Illumination: As a bonus action, this magmin monster in dungeons and dragons role playing game could set itself ablaze or else extinguish all its flames. While the ablaze, the magmin sheds bright light within a 10-foot radius and dim light for an additional 10 ft too.
Touch: By using this touch action this dnd magmin monster can make a melee weapon attack: +4 to hit, reach 5 ft., one target. Hit:7 (2d6) fire damage. However if a target is a creature or else a flammable object, then it shall ignites. Until unless a creature takes an action for the douse the fire, the creature also takes 3(1d6) fire damage at an end of each of its turns.
Attributes Of Magmin DnD 5E Monster
|AC||14 (Natural Armor)|
|Resistances||Bludgeoning, Piercing, and Slashing From Nonmagical Attacks|
|Roll 0||Touch 1d20 + 4 2d6|
|Senses||Darkvision 60 Ft.|