Magma Mephit 5E Monster


Death Burst: Whenever the mephit dies, then it shall explodes within a burst of lava. Each and every creature within 5 feet of it should make a DC 11 Dexterity saving throw, usually by taking 7 (2d6) fire damage on a failed save, or else half as much damage on a successful one.

False Appearance: During the mephit shall remain to be motionless, it is almost indistinguishable from an ordinary mound of the magma.

Innate Spellcasting (1/Day): Usually, the mephit could innately cast the heat metal (spell save DC 10), it requires none of any material components. Basically, its innate Spellcasting Ability is charisma.


Claws: By using this claws this monster can make the Melee Weapon Attack: +3 to hit, reach 5 ft ., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) fire damage.

Fire Breath (Recharge 6): As per this action the mephit can exhale a 15-foot cone of fire. Each and every creature within that particular area should make a DC11 Dexterity saving throw, it is easily taking 7 (2d6) fire damage on a failed save, or else half as much damage on the successful one.

Variant: Summon Mephits (1/Day): Here the mephit has the 25 percent chance of summoning 1d4 mephits of its kind. A summoned mephit shall appear in an unoccupied space almost within 60 feet of its summoner, it acts like an ally of its summoner and of course it can not be summon to other mephits. It may remain for a minute, unless until it or its summoner dies, or else until its summoner dismisses it as an action.

Attributes Of Magma Mephit 5E Monster

AlignmentNeutral Evil
Challenge Rating1/2
Condition ImmunitiesPoisoned
HP22 (5d6+5)
ImmunitiesFire, Poison
LanguagesIgnan, Terran
Passive Perception10
Roll 0Claws 1d20 + 3 1d4+1
SensesDarkvision 60 Ft.
SkillsStealth +3
Speed30 ft., fly 30 ft.
Spell BookHeat Metal

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