Lizardfolk 5E Monster

Traits

Hold Breath: All the lizardfolks are able to hold their breath almost for 15 minutes.

Actions

Multiattack: Here the lizardfolk can make two melee attacks and from those attacks are each one is with a different weapon.

Bite: By using this bite attack this lizardfolk monster can make a melee weapon attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Heavy Club: By having this heavy club attack this monster can make a Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Javelin: With this Javelin attack this monster can make a Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Spiked Shield: By having this Spiked Shield attack this monster can make a Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Attributes Of Lizardfolk 5E Monster

AC15 (Natural Armor, Shield)
AlignmentNeutral
CHA7
CON13
Challenge Rating1/2
DEX10
HP22 (4d8+4)
INT7
LanguagesDraconic
Passive Perception13
Roll 01d20 + 4 1d6+2
Roll 11d20 + 4 1d6+2
Roll 21d20 + 4 1d6+2
Roll 31d20 + 4 1d6+2
STR15
SizeMedium
SkillsPerception +3, Stealth +4, Survival +5
Speed30 ft., swim 30 ft.
Typehumanoid (lizardfolk)
WIS12

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