Traits
Fire Absorption: Of course whenever this iron golem monster in dnd 5e is subjected to the fire damage and also it takes no damage and also instead of regains the number of Hit points which are equal to the fire damage dealt.
Immutable Form: The golem is immune to any of the spell or effect that would alter to its form.
Magic Resistance: Basically, the golem has an advantage on the saving throws which are against to the spells and also to the other magical effects.
Magic Weapons: The golem’s weapon attacks all are magical.
Actions
Multiattack: The golem monster can makes two Melee Attacks.
Slam: By using this slam attack this iron golem monster can make a Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.
Sword: By using this sword attack this dnd 5e monster can make a Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) slashing damage.
Poison Breath (Recharge 5-6): Basically, the golem monster can exhales its poisonous gas within a 15-foot cone. Each and every creature in that specific area should make a DC 19 Constitution saving throw and also by taking 45 (10d8) poison damage on a specific failed save, or else half as much damage on a successful one too.
Attributes Of Iron Golem Monster DnD 5E
AC | 20 (Natural Armor) |
Alignment | Unaligned |
CHA | 1 |
CON | 20 |
Challenge Rating | 16 |
Condition Immunities | Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned |
DEX | 9 |
HP | 210 (20d10+100) |
INT | 3 |
Immunities | Fire, Poison, Psychic; Bludgeoning, Piercing, and Slashing From Nonmagical Attacks That Aren't Adamantine |
Languages | Understands The Languages Of Its Creator But Can't Speak |
Passive Perception | 10 |
Roll 0 | Slam 1d20 + 13 3d8+7 |
Roll 1 | Sword 1d20 + 13 3d10+7 |
Roll 2 | Poison Breath 1d20 + 0 10d8 |
STR | 24 |
Senses | Darkvision 120 Ft. |
Size | Large |
Speed | 30 ft. |
Type | construct |
WIS | 11 |