Iron Golem Monster DnD 5E

Traits

Fire Absorption: Of course whenever this iron golem monster in dnd 5e is subjected to the fire damage and also it takes no damage and also instead of regains the number of Hit points which are equal to the fire damage dealt.

Immutable Form: The golem is immune to any of the spell or effect that would alter to its form.

Magic Resistance: Basically, the golem has an advantage on the saving throws which are against to the spells and also to the other magical effects.

Magic Weapons: The golem’s weapon attacks all are magical.

Actions

Multiattack: The golem monster can makes two Melee Attacks.

Slam: By using this slam attack this iron golem monster can make a Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.

Sword: By using this sword attack this dnd 5e monster can make a Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) slashing damage.

Poison Breath (Recharge 5-6):  Basically, the golem monster can exhales its poisonous gas within a 15-foot cone. Each and every creature in that specific area should make a DC 19 Constitution saving throw and also by taking 45 (10d8) poison damage on a specific failed save, or else half as much damage on a successful one too.

Attributes Of Iron Golem Monster DnD 5E

AC20 (Natural Armor)
AlignmentUnaligned
CHA1
CON20
Challenge Rating16
Condition ImmunitiesCharmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
DEX9
HP210 (20d10+100)
INT3
ImmunitiesFire, Poison, Psychic; Bludgeoning, Piercing, and Slashing From Nonmagical Attacks That Aren't Adamantine
LanguagesUnderstands The Languages Of Its Creator But Can't Speak
Passive Perception10
Roll 0Slam 1d20 + 13 3d8+7
Roll 1Sword 1d20 + 13 3d10+7
Roll 2Poison Breath 1d20 + 0 10d8
STR24
SensesDarkvision 120 Ft.
SizeLarge
Speed30 ft.
Typeconstruct
WIS11

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