D&D 5E Incubus Monster

are you searching for this Incubus monster? then here is the full article about this dnd 5e monster. First of all we want to mention the topic names that we are going to discuss via this article. The topics are traits, actions and also attributes of incubus monster.

Traits Of D&D Incubus

Telepathic Bond: The fiend can ignore its range restriction which is allowed on its Telepathy whenever it is communicating by a creature that it has Charmed. Also these two does not even need to be on the similar plane of existence.

Shapechanger: As per this trait also the fiend can use its action for the sake of polymoprhing into a Small or Medium Humanoid, or else back into its original form. So without its wings, the fiend might be loses its flying speed. Other than its regular size and speed, it’s statistics are much similar in each of their forms. Any type of Equipment that it is wearing or carrying is not transformed. Also it will revert to its true form if it dies.

Actions Of D&D 5E Incubus

Claw (Fiend Form Only): This d&d 5e incubus monster can make a Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Charm: One humanoid the fiend able to see within 30 feet of it should be succeeded on a DC 15 Wisdom saving throw or else it should be magically Charmed for 1 day. Also the charmed target can do obey the fiend’s verbal or telepathic commands. Suppose, if specific target would be suffered with any harm or else receives the a suicidal Command, even though it can repeat its saving throw, and also by ending the effect on a success. Any how if the target is successfully saves which is against to the effect, or else if its effect on it will be ended, the target is immune to this fiend’s Charm for its up coming 24 hours.

Actually, the fiend can have only a target charmed simultaneously. Suppose, if it charms another, and the effect on the previous target will end.

Draining Kiss: Basically, this fiend gives kiss to a creature which is charmed by it or else to a willing creature. Also the target must make a DC 15 Constitution saving throw against this magic, taking 32 (5d10 + 5) psychic damage on a failed save, or else half as much damage on the successful one. Actually, the target’s hit points maximum has been reduced by an amount which is equal to the damage that it taken. Also this reduction can be last until the target finishes a Long Rest. Also the target would be die if this effect reduces its hit point maximum to 0.

Etherealness: The Fiend can magically enters the Ethereal Plane from The Material Plane, or vice versa.

Attributes Of DnD 5E Incubus

AC15 (Natural Armor)
AlignmentNeutral Evil
Challenge Rating4
HP66 (12d8 + 12)
LanguagesAbyssal, Common, Infernal, Telepathy 60 ft.
Passive Perception15
ResistancesCold, Fire, Lightning, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
SensesDarkvision 60 ft.
SkillsDeception +9, Insight +5, Perception +5, Persuasion +9, Stealth +7
Speed30 ft., fly 60 ft.
TypeFiend (Shapechanger)

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