Horned Devil Monster DnD 5E


Devil’s Sight: As per this devil’s sight the magical darkness does not impede a devil’s Darkvision.

Magic Resistance: Here the devil has an advantage on the saving throws which is against to the spells and also some other magical effects.


Multiattack: The devil shall make three melee weapon attacks such as; two with its fork and one with its tail. It can use Hurl Flame in a place of any melee Attack.

Fork: Here the Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) piercing damage.

Tail: As per this tail the melee weapon attack:+10 to hit, reach 10ft., one target. it also HIT:10 (1d8 + 6) piercing damage. If a target is a creature which is other than an undead or else a construct, then it must be succeed on a DC17 Constitution saving throw or else lose 10(3d6) Hit points at a start of each of its turns just because of an Infernal wound. Each and every time the devil hits the wounded a target with this attack, the damage also dealt by a wound which increases by 10 (3d6). Al though any type of creature which could take an action for the stanch the wound with a successful DC12 wisdom (Medicine) check. Anyway the wound can also closes if a target may receive the magical healing.

Hurl Flame: Here a ranged spell attack:+7 to hit, range 150ft., one target.It also has the Hit:14 (4d6) fire damage. If a target is a flammable object which is not being worn or carried, it also catches fire.

Attributes Of Horned Devil Monster DnD 5E

AC18 (Natural Armor)
AlignmentLawful Evil
Challenge Rating11
Condition ImmunitiesPoisoned
HP178 (17d10+85)
ImmunitiesFire, Poison
LanguagesInfernal, Telepathy 120 Ft.
Passive Perception13
ResistancesCold; Bludgeoning, Piercing, And Slashing From Nonmagical Attacks That Aren't Silvered
Roll 0Fork 1d20 + 10 2d8+6
Roll 1Tail 1d20 + 10 1d8+6
Roll 2Flame 1d20 + 7 4d6
Saving ThrowsStr +10, Dex +7, Wis +7, Cha +7
SensesDarkvision 120 Ft.
Speed20 ft., fly 60 ft.
Typefiend (devil)

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