Magic Resistance: This dnd 5e hezrou monster has an advantage on the saving throws which are almost against to the spells and also to the other magical effects.
Stench: Any kind of creature which starts its turn within a 10 feet of the hezrou must be succeeded on a DC 14 Constitution saving throw or else be poisoned until unless the start of its upcoming turn. So on a successful saving throw, the creature is almost immune to the hezrou’s stench for a day (24 hours).
Multiattack: The hezrou monster can make three attacks such as : one with its bite and another two are with its claws.
Bite: By using this bite attack this monster can make a Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage.
Claws: By using this claw attack this dnd monster can make a Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Attributes Of Hezrou Monster DnD 5E
|AC||16 (Natural Armor)|
|Languages||Abyssal, Telepathy 120 Ft.|
|Resistances||Cold, Fire, Lightning; Bludgeoning, Piercing, and Slashing From Nonmagical Attacks|
|Roll 0||Bite 1d20 + 7 2d10+4|
|Roll 1||Claw 1d20 + 7 2d6+4|
|Saving Throws||Str +7, Con +8, Wis +4|
|Senses||Darkvision 120 Ft.|