Hezrou Monster DnD 5E

Traits

Magic Resistance: This dnd 5e hezrou monster has an advantage on the saving throws which are almost against to the spells and also to the other magical effects.

Stench: Any kind of creature which starts its turn within a 10 feet of the hezrou must be succeeded on a DC 14 Constitution saving throw or else be poisoned until unless the start of its upcoming turn. So on a successful saving throw, the creature is almost immune to the hezrou’s stench for a day (24 hours).

Actions

Multiattack: The hezrou monster can make three attacks such as : one with its bite and another two are with its claws.

Bite: By using this bite attack this monster can make a Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage.

Claws: By using this claw attack this dnd monster can make a Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Attributes Of Hezrou Monster DnD 5E

AC16 (Natural Armor)
AlignmentChaotic Evil
CHA13
CON20
Challenge Rating8
Condition ImmunitiesPoisoned
DEX17
HP136 (13d10+65)
INT5
ImmunitiesPoison
LanguagesAbyssal, Telepathy 120 Ft.
Passive Perception11
ResistancesCold, Fire, Lightning; Bludgeoning, Piercing, and Slashing From Nonmagical Attacks
Roll 0Bite 1d20 + 7 2d10+4
Roll 1Claw 1d20 + 7 2d6+4
STR19
Saving ThrowsStr +7, Con +8, Wis +4
SensesDarkvision 120 Ft.
SizeLarge
Speed30 ft.
Typefiend (demon)
WIS12

Leave a Reply

Your email address will not be published. Required fields are marked *