Traits
Amorphous: As per this amorphous trait the gray ooze monster can move via a space narrow as 1 inch wide without squeezing.
Corrode Metal: Any type of nonmagical weapon which has made up of metal which hits the ooze corrodes. After dealing some damage, the weapon shall take a permanent and also cumulative-1 penalty to a damage rolls. Suppose, if its penalty drops to -5, the weapon is destroyed. However the nonmagical Ammunition made of metal which hits the ooze is destroyed after it is dealing the damage. The ooze can eat via 2-inch-thick, nonmagical metal in 1 round.
False Appearance: While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock.
Actions
Pseudopod: By using this Pseudopod action this monster can make a melee weapon attack:+3 to hit, reach 5 ft., one target. Hit:4 (1d6 + 1) bludgeoning damage plus 7 (2d6) acid damage, and even if a target is wearing the non magical metal armor, its armor is partly corroded and then it takes the permanent and even cumulative -1 penalty to the AC it offers. The armor has been destroyed if a penalty reduces its AC to 10.
Attributes Of Gray Ooze DnD 5E Monster
AC | 8 |
Alignment | Unaligned |
CHA | 2 |
CON | 16 |
Challenge Rating | 1/2 |
Condition Immunities | Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone |
DEX | 6 |
HP | 22 (3d8+9) |
INT | 1 |
Passive Perception | 8 |
Resistances | Acid, Cold, Fire |
Roll 0 | 1d20 + 3 1d6+1 |
STR | 12 |
Senses | Blindsight 60 Ft. (Blind Beyond This Radius) |
Size | Medium |
Skills | Stealth +2 |
Speed | 10 ft., climb 10 ft. |
Type | ooze |
WIS | 6 |