Amorphous: As per this amorphous trait the gray ooze monster can move via a space narrow as 1 inch wide without squeezing.
Corrode Metal: Any type of nonmagical weapon which has made up of metal which hits the ooze corrodes. After dealing some damage, the weapon shall take a permanent and also cumulative-1 penalty to a damage rolls. Suppose, if its penalty drops to -5, the weapon is destroyed. However the nonmagical Ammunition made of metal which hits the ooze is destroyed after it is dealing the damage. The ooze can eat via 2-inch-thick, nonmagical metal in 1 round.
False Appearance: While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock.
Pseudopod: By using this Pseudopod action this monster can make a melee weapon attack:+3 to hit, reach 5 ft., one target. Hit:4 (1d6 + 1) bludgeoning damage plus 7 (2d6) acid damage, and even if a target is wearing the non magical metal armor, its armor is partly corroded and then it takes the permanent and even cumulative -1 penalty to the AC it offers. The armor has been destroyed if a penalty reduces its AC to 10.
Attributes Of Gray Ooze DnD 5E Monster
|Condition Immunities||Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone|
|Resistances||Acid, Cold, Fire|
|Roll 0||1d20 + 3 1d6+1|
|Senses||Blindsight 60 Ft. (Blind Beyond This Radius)|
|Speed||10 ft., climb 10 ft.|