Trampling Charge: If a gorgon monster moves at least 20 feet straight towards a creature and after that hits it with a gore attack on a similar turn, actually that target must be succeeded on a DC 16 Strength saving throw or else it should be knocked prone. However if a target is prone, then the gorgon can make an attack with its hooves against to it as a Bonus Action.
Gore: By utilizing this gore action this dnd gorgon monster can make a Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (2d12 + 5) piercing damage.
Hooves: By utilizing this hooves action this dnd gorgon monster can make a Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage.
Petrifying Breath (Recharge 5-6): Actually, the gorgon exhales the petrifying gas in a 30-foot cone. Each and every creature in that specific area must be succeed on a DC 13 Constitution saving throw. On a failed save, a target shall begins to turn to the stone and it is Restrained. The restrained target should be repeat the saving throw at an end of its next turn. But on a particular success, the effect shall end on a particular target. However on a failure also, the target has been Petrified until it is freed by the Greater Restoration spell or other magic.
Attributes Of Gorgon DnD 5E Monster
|AC||19 (Natural Armor)|
|Roll 0||Gore 1d20 + 8 2d12+5|
|Roll 1||Hooves 1d20 + 8 2d10+5|
|Senses||Darkvision 60 Ft.|