Ooze Cube: The cube shall take up its total space. Some of the other creatures able to enter the space, but the creature which does so has been subjected to the cube’s Engulf and also has disadvantage on a saving throw.
The creatures inside of the cube could be seen but have total cover. Usually, the creatures within 5 foot of the cube could take an action to be pull a creature or else an object out of a cube. However by doing so requires a successful DC 12 Strength check, and also the creature which is making the attempt takes 10 (3d6) acid damage.
However, the cube is able to hold only one large creature or else up to four Medium or smaller type of creatures inside it simultaneously.
Transparent: Even though, whenever the cube is in a plain sight, also it takes the successful DC15 Wisdom (Perception) check to a spot a cube which has neither been moved nor attacked. A creature which is trying to enter the cube’s space while unaware of a cube is surprised by a cube.
Pseudopod: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 10 (3d6) acid damage.
Engulf: Here the cube monster shall move up to its speed. Because of doing it so, it can also enter the large or else the smaller creature’s spaces. Of course whenever the cube has been enter a creature’s space, then the creature should be taken a DC 12 Dexterity saving throw.
Anyway, on a successful save, the creature can select to be pushed 5 feet back or else to the side of a cube. Actually, a particular creature which selects not to be pushed suffers a consequences of a failed saving throw.
Although, on a failed saving throw, the cube shall be entered the creatures space, and also the creature shall take 10(3d6)acid damage and also it has been engulfed. Of course the engulfed creature can not breathe, it has been restrained, and also takes 21 (6d6) acid damage at the start of each of its cube’s turns. Whenever the cube shall move, the engulfed creature also moves with it.
So, an engulfed creature could be try to escape simply by taking an action for making a DC 12 Strength check. On a specific success, the creature escapes and also enters the space of its choice within 5 feet of a cube.
Attributes Of Gelatinous Cube Monster DnD 5E
|Condition Immunities||Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone|
|Roll 0||Pseudopod 1d20 + 4 3d6|
|Senses||Blindsight 60 Ft. (Blind Beyond This Radius)|