Flesh Golem DnD Monster 5E

Berserk: As per this berserk feature the flesh golem monster starts its turn with the 40 Hit Points or fewer and roll a d6. Probably on a 6, the golem goes to berserk. On each of its all turns during the berserk, the golem could attack a nearest creature that it able to see.

If none of the creature is near enough to move to and attack, of course the golem attacks a specific object, with a preference for an object smaller than itself. However once the golem goes berserk and then it will continues to do so until it has been destroyed or else regains all of its hit points.

Basically, the golem creator, if it is within 60 feet of a berserk golem, it can try to be calm it by simply talking firmly and persuasively. Mainly the golem should be capable of hearing its creator, those whoever must take an action for making a DC 15 Charisma (Persuasion) check. Suppose, if the check would be succeeded and the golem ceases being a berserk. Suppose, if it takes the damage while it is still at 40 hit points or may be fewer, of course the golem might go to berserk again.

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Aversion of Fire: However, if the golem takes the fire damage, then it has disadvantage on the attack rolls and also the ability checks until an end of its next turn.

Immutable Form: This dnd golem is almost immune to any spell or any effect which could alter its form.

Lightning Absorption: whenever this golem has been subjected to lightning damage, and also it takes none of the damages and instead regains the number of hit points which are almost equal to a lightning damage dealt.

Magic Resistance: As per the Magic Resistance the golem has an advantage on the saving throws which are against to the spells and also to the other magical effects.

Magic Weapons: Here the golem’s weapon attacks are magical only.

Actions

Multiattack: The golem can makes two slam attacks.

Slam: By using this slam attack this dnd flesh golem monster can make a Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Attributes Of Flesh Golem DnD Monster 5E

AC9
AlignmentNeutral
CHA5
CON18
Challenge Rating5
Condition ImmunitiesCharmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
DEX9
HP93 (11d8+44)
INT6
ImmunitiesLightning, Poison; Bludgeoning, Piercing, and Slashing From Nonmagical Attacks That Aren't Adamantine
LanguagesUnderstands The Languages Of Its Creator But Can't Speak
Passive Perception10
Roll 01d20 + 7 2d8+4
STR19
SensesDarkvision 60 Ft.
SizeMedium
Speed30 ft.
Typeconstruct
WIS10

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