Traits
Fire Form: Basically, the fire elemental monster could move via the space as narrow as 1 inch wide without make it to squeezing. Also the creature which touches an elemental or else hits it by a melee attack while it is within 5ft., of it takes 5 (1d10) fire damage.
Of course in an addition, the elemental able to enter the hostile creature’s space and it stops there. Normally, at the first time it will enter the creature’s space on a particular turn, that type of creature could take 5 (1d10) fire damage and it catches fire too; until unless someone will take an action to the douse fire, even the creature will take 5 (1d10) fire damage at start of each of it’s all turns.
Illumination: Here the elemental would be shed bright light within a 30-foot radius and also dim light in an addition of 30 ft..
Water Susceptibility: For each and every 5 ft. this elemental can move in the water, or else for every gallon of water has splashed on it and mainly it takes 1 cold damage.
Actions
Multiattack: The elemental can make two touch attacks.
Touch: By using this touch attack this dnd monster can make a Melee Weapon Attack: +6 to hit, reach 5 ft., one target. It also Hit: 10 (2d6 + 3) fire damage. However if the target is a particular creature or else the flammable object, that it will ignite.
Unless until the creature would take an action for being douse the fire and the target will take 5 (1d10) fire damage at start of each of its every turn.
Attributes Of Fire Elemental Monster DnD 5E
AC | 13 |
Alignment | Neutral |
CHA | 7 |
CON | 16 |
Challenge Rating | 5 |
Condition Immunities | Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious |
DEX | 17 |
HP | 102 (12d10+36) |
INT | 6 |
Immunities | Fire, Poison |
Languages | Ignan |
Passive Perception | 10 |
Resistances | Bludgeoning, Piercing, and Slashing From Nonmagical Attacks |
Roll 0 | Touch 1d20 + 6 2d6+3 |
STR | 10 |
Senses | Darkvision 60 Ft. |
Size | Large |
Speed | 50 ft. |
Type | elemental |
WIS | 10 |