Traits
Two Heads: Here the ettin dnd 5e monster has an advantage on the wisdom (Perception) checks and also on a saving throws which are against being Blinded, Charmed, Deafened, Frightened, Stunned, and knocked Unconscious.
Wakeful: Whenever one of an ettin’s head is asleep, its an other head is awake.
Also read about commoner 5e monster
Actions
Multiattack: Usually, the ettin can make two attacks such as: one with its Battleaxe and one with its Morningstar. These two are mentioned below.
Battleaxe: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.
Morningstar: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.
Attributes Of Ettin Monster DnD 5E
AC | 12 (Natural Armor) |
---|---|
Alignment | Chaotic Evil |
CHA | 8 |
CON | 17 |
Challenge Rating | 4 |
DEX | 8 |
HP | 85 (10d10+30) |
INT | 6 |
Languages | Giant, Orc |
Passive Perception | 14 |
Roll 0 | Battleaxe 1d20 + 7 2d8+5 |
Roll 1 | Morningstar 1d20 + 7 2d8+5 |
STR | 21 |
Senses | Darkvision 60 Ft. |
Size | Large |
Skills | Perception +4 |
Speed | 40 ft. |
Type | giant |
WIS | 10 |