Spider Climb: As per this spider climb the ettercap could climb the difficult surfaces, which are including upside down on the ceilings, but without needing to make an ability check.
Web Sense: Because of in the contact by a web, then the ettercap knows an exact location of any type of other creature in the contact with a similar web.
Web Walker: Usually, the ettercap could ignores the movement restrictions which are caused by the webbing,
Multiattack: Here the ettercap shall make two attacks such as: one with its bite and one with its claws.
Bite: A melee weapon attack:+4 to hit, reach 5 ft., one creature. Hit:6(1d8+2)piercing damage plus 4 (1d8) poison damage. Of course the target must be succeeded on the DC11 Constitution saving throw or else be poisoned for a minute. However the creature could repeat a saving throw at an end of each of its turns, usually, ending the effect on itself on a success.
Claws: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage.
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Web (Recharge 5-6): The ranged weapon attack:+4 to hit, range 30/60ft., also one large or else the smaller creature. Hit:The creature has been restrained with the webbing. But as an action, the restrained creature able to make a DC 11 Strength check, simply by escaping from a webbing on a success. Of course the effect also end if a webbing has been destroyed. The webbing has AC10, 5 Hit points, vulnerability to fire damage and the immunity to the bludgeoning, poison, and also psychic damage.
Attributes Of Ettercap Monster DnD 5E
|AC||13 (Natural Armor)|
|Roll 0||1d20 + 4 1d8+2|
|Roll 1||1d20 + 4 2d4+2|
|Roll 2||Garrote 1d20 + 4 1d4+2|
|Senses||Darkvision 60 Ft.|
|Skills||Perception +3, Stealth +4, Survival +3|
|Speed||30 ft., climb 30 ft.|