Ettercap Monster DnD 5E

Traits

Spider Climb: As per this spider climb the ettercap could climb the difficult surfaces, which are including upside down on the ceilings, but without needing to make an ability check.

Web Sense: Because of in the contact by a web, then the ettercap knows an exact location of any type of other creature in the contact with a similar web.

Web Walker: Usually, the ettercap could ignores the movement restrictions which are caused by the webbing,

Actions

Multiattack: Here the ettercap shall make two attacks such as: one with its bite and one with its claws.

Bite: A melee weapon attack:+4 to hit, reach 5 ft., one creature. Hit:6(1d8+2)piercing damage plus 4 (1d8) poison damage. Of course the target must be succeeded on the DC11 Constitution saving throw or else be poisoned for a minute. However the creature could repeat a saving throw at an end of each of its turns, usually, ending the effect on itself on a success.

Claws: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage.

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Web (Recharge 5-6): The ranged weapon attack:+4 to hit, range 30/60ft., also one large or else the smaller creature. Hit:The creature has been restrained with the webbing. But as an action, the restrained creature able to make a DC 11 Strength check, simply by escaping from a webbing on a success. Of course the effect also end if a webbing has been destroyed. The webbing has AC10, 5 Hit points, vulnerability to fire damage and the immunity to the bludgeoning, poison, and also psychic damage.

Attributes Of Ettercap Monster DnD 5E

AC13 (Natural Armor)
AlignmentNeutral Evil
CHA8
CON13
Challenge Rating2
DEX15
HP44 (8d8+8)
INT7
Passive Perception13
Roll 01d20 + 4 1d8+2
Roll 11d20 + 4 2d4+2
Roll 2Garrote 1d20 + 4 1d4+2
STR14
SensesDarkvision 60 Ft.
SizeMedium
SkillsPerception +3, Stealth +4, Survival +3
Speed30 ft., climb 30 ft.
Typemonstrosity
WIS12

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