Traits
Death Burst: Whenever this mephit dies, it will explodes in the burst of dust. Each and every creature within 5 feet of it must be and then succeeded on a DC 10 constitution saving throw or else it should be blinded for a minute. Basically, a blinded creature able to repeat the saving throw on each of its turns, by ending the effect on itself on a specific success.
Innate Spellcasting (1/Day): The dust mephit monster able to innately cast sleep, and also by requiring none of any material components. Its innate spellcasting ability is one and only the charisma.
Actions
Claws: By using the claws attack it can make a Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) slashing damage.
Blinding Breath (Recharge 6): As we come to its respiratory system this monster exhales a 15-foot cone of blinding dust. Each and every creature in that area must be succeeded on a DC 10 Dexterity saving throw or else be blinded for a particular minute. Although, a creature able to repeat its saving throw at an end of each of its turns, by ending its effect on itself on a success.
Attributes Of Dust Mephit Monster DnD 5E
AC | 12 |
Alignment | Neutral Evil |
CHA | 10 |
CON | 10 |
Challenge Rating | 1/2 |
Condition Immunities | Poisoned |
DEX | 14 |
HP | 17 (5d6) |
INT | 9 |
Immunities | Poison |
Languages | Auran, Terran |
Passive Perception | 12 |
Roll 0 | Claws 1d20 + 4 1d4+2 |
STR | 5 |
Senses | Darkvision 60 Ft. |
Size | Small |
Skills | Perception +2, Stealth +4 |
Speed | 30 ft., fly 30 ft. |
Spell Book | Sleep |
Type | elemental |
Vulnerabilities | Fire |
WIS | 11 |