Innate Spellcasting: Normally, this dryad’s innate spellcasting ability is the charisma (spell save DC 14). Basically, the dryad can innately be casting the below mentioned spells, which are not requiring any type of material components.
At will: Druidcraft
3/day each: Entangle, Goodberry
1/day each: Barkskin, Pass without Trace, Shillelagh
Magic Resistance: By using this magic resistance the dryad has an advantage on Saving Throws against to the Spells and other magical Effects.
Speak with Beasts and Plants: By using this Speak with Beasts and Plants the dryad can communicate with Beasts and Plants as if they shared a language.
Tree Stride: Once on this tree stride turn, the dryad able to use 10ft., of her movement for stepping magically into a living tree almost within her reach and emerge from the second living tree within a 60ft., of that initial tree, which is appearing like in an unoccupied space within a 5ft., of the second tree. But both of those tree must be larger or bigger ones.
Club: By having this club action this dnd 5e monster can make a Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1 d4) bludgeoning damage.
Club (with shillelagh): By using this club action this monster in dnd game can make a Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage.
Fey Charm: This dryad monster actually can target a humanoid or else beast which she is able to see within 30 feet to her. Suppose, the target is able to see this dryad and it must be succeeded on the DC 14 Wisdom saving throw or else be charmed magically. Normally, the charmed creature is regard to the dryad like a trusted friend for being heeded and also been protected. Even though, the target is not a under the dryad’s control, it takes dryad’s requests or else the actions in the most favorable way it can.
Each and every time the dryad or its an allies can do anything harmful for the target, it able to repeat the saving throw, by ending an effect on itself on the success. Otherwise, the effect could last for 24 hours or else until this dryad dies, is on the different plane of the existence from its target, or else it ends the effect like a bonus action. If the target’s saving throw is a successful and also the target is immune to a dryad’s Fey Charm for the upcoming 24 hours.
This dryad monster able to have not more than the one Humanoid and it is up to three Beasts Charmed at a time.
Attributes Of Dryad Monster DnD 5E
|AC||11 (16 With Barkskin)|
|Roll 0||Club 1d20 + 2 1d4|
|Senses||Darkvision 60 Ft.|
|Skills||Perception +4, Stealth +5|
|Spell Book||Druidcraft, Entangle, Goodberry, Barkskin, Pass Without Trace, Shillelagh|