Traits
Fey Ancestry: This drow monster has an advantage on the saving throws which are against to being charmed, and it is magic can not keep the drow to sleep.
Innate Spellcasting: This drow’s Spellcasting Ability is the charisma (spell save DC 11). Also it able to innately cast below mentioned spells, which are requiring none of the material components:
At will: Dancing Lights
1/day each: Darkness, Faerie Fire
Sunlight Sensitivity: During in the sunlight, this drow monster has an disadvantage on an attack roll, also on the wisdom (Perception) checks which are rely on the sight.
Actions
Shortsword: By using this shortsword attack this monster can make a Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Hand Crossbow: By having this hand crossbow this monster can make a ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. It also Hit: 5 (1d6 + 2) piercing damage and also the target should be succeeded on a DC 13 Constitution saving throw or else be Poisoned for 1 hour.
Suppose, if the saving throw could fail by 5 or more, and then the target is also Unconscious while it is Poisoned in this way. Basically, the target wakes up whenever if it takes a damage or else if an another creature takes an action for being shake it awake.
Attributes Of Drow Monster DnD 5E
AC | 15 (Chain Shirt) |
Alignment | Neutral Evil |
CHA | 12 |
CON | 10 |
Challenge Rating | 1/4 |
DEX | 14 |
HP | 13 (3d8) |
INT | 11 |
Languages | Elvish, Undercommon |
Passive Perception | 12 |
Roll 0 | Shortsword 1d20 + 4 1d6+2 |
Roll 1 | Hand Crossbow 1d20 + 4 1d6+2 |
STR | 10 |
Senses | Darkvision 120 Ft. |
Size | Medium |
Skills | Perception +2, Stealth +4 |
Speed | 30 ft. |
Spell Book | Dancing Lights, Darkness, Faerie Fire |
Type | humanoid (elf) |
WIS | 11 |