Traits
Amphibious: Basically, the dragon turtle monster in dnd 5e able to breathe air as well as water too.
Actions
Multiattack: The dragon turtle can make three attacks such as: one with its bite and remaining two with its claws. Actually, it can make a tail Attack in place of its two claw attacks.
Bite: By using this bite attack it can make a Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) piercing damage.
Claw: By using this claw attack it can make a Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 16 (2d8 + 7) slashing damage.
Tail: By using its own tail it can make a Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) bludgeoning damage. Suppose, the target is a creature , and then it must be able to be succeed on a DC 20 Strength saving throw or else it should be pushed up to 10 feet away from a dragon turtle and also by a knocked prone.
Steam Breath (Recharge 5-6): This dnd 5e dragon turtle monster able to exhale the scalding steam within a 60-foot cone. Each and every creature in that particular area must make a DC 18 Constitution saving throw, and also by taking 52 (15d6) fire damage on a failed save, or else half as much damage on a successful one. But being the Underwater does not grant a Resistance against this damage.
Attributes Of Dragon Turtle Monster DnD 5E
AC | 20 (Natural Armor) |
Alignment | Neutral |
CHA | 12 |
CON | 20 |
Challenge Rating | 17 |
DEX | 10 |
HP | 341 (22d20+10) |
INT | 10 |
Languages | Aquan, Draconic |
Passive Perception | 11 |
Resistances | Fire |
Roll 0 | Bite 1d20 + 13 3d12+7 |
Roll 1 | Claw 1d20 + 13 2d8+7 |
Roll 2 | Tail 1d20 + 13 3d12+7 |
Roll 3 | Steam Breath 1d20 + 0 15d6 |
STR | 25 |
Saving Throws | Dex +6, Con +11, Wis +7 |
Senses | Darkvision 120 Ft. |
Size | Gargantuan |
Speed | 20 ft., swim 40 ft. |
Type | dragon |
WIS | 12 |