Have you been eyeing for the deva 5e monster, then here is your favorite dnd 5e monster. Now we will be providing all the information about this. So check it now.
Angelic Weapons: Basically, all the 5e deva’s weapon attacks are almost magical. Whenever the deva monster hits with any of its weapon, then the weapon deals an extra 4d8 radiant damage (Also includes in the attack).
Innate Spellcasting: Normally, this dnd 5e deva’s spellcasting ability is the charisma (spell save DC 17). Also the deva can innately be casting the following spells, and even requiring only its verbal components:
At will: Detect Evil and Good
1/day each: Commune, Raise Dead
Magic Resistance: Although, in this magic resistance trait, this deva dnd 5e has an advantage on this saving throw against to spells and other magic effects too.
Actions Of Deva D&D
Multiattack: Actually, the deva in d&d can make two melee attacks
Mace: A melee weapon attack: +8 to hit, reach 5 ft., one target. Also the Hit: 7 (1d6 + 4) bludgeoning damage plus 18 (4d8) radiant damage.
Healing Touch (3/Day): Usually, this d&d 5e deva touches an another creature. Also, the target can magically regains 20 (4d8 + 2) Hit points and also it is freed from any of the curse, disease, poison, blindness, or deafness.
Change Shape: So, the dnd deva able to magically polymorphs into the humanoid or else beast which has a challenge rating almost equal to or less than to its own, or even back into its true form. It always reverts to its true form when if it dies. Any of the equipment it has been wearing or carrying is absorbed or even borne by the new form (which is deva’s choice).
Actually, in a new form, this d&d deva could be retain its game Statistics and also ability to speak, but its AC, Movement modes, Strength, Dexterity, and Special Senses all these are replaced by those of a new form and also it gains any of its statistics and also capabilities (But except Class Features, legendary Actions, and lair actions) where the new form has but which it lacks.
Attributes Of Deva D&D 5E
|AC||17 (Natural Armor)|
|Condition Immunities||Charmed, Exhaustion, Frightened|
|Languages||All, Telepathy 120 Ft.|
|Resistances||Radiant; Bludgeoning, Piercing, And Slashing From Nonmagical Attacks|
|Roll 0||Mace 1d20 + 8 1d6+4+4d8|
|Saving Throws||Wis +9, Cha +9|
|Senses||Darkvision 120 Ft.|
|Skills||Insight +9, Perception +9|
|Speed||30 ft., fly 90 ft.|
|Spell Book||Detect Evil And Good, Commune, Raise Dead|