DnD 5E Deep Rothé Monster

Hello zoologists of all shapes and sizes! Welcome to my spellbook and thank you so much for checking in to the 51st episode of our beast series. Today we’re looking at a very cool beast and i am so looking forward to having a campaign where i can use these. We’re looking at the dnd 5e Deep Rothé monster. So in case you don’t know what these guys are and i didn’t until i did this article. They are very similar to musk oxen. However they are in the underdark. So they’re a little bit smaller than oxen they clock in at a medium and i’ll talk about that later. But they can also cast spells at least in one form or fashion. I would re-skin it so it’s just like a natural bodily function but we’ll talk about that a little bit later on. They’ve just adapted to the underdark is all you need to know. They are considered to be cr:1/4(50xp) and they are found in the volo’s guide to monsters. Now let’s take a look at the stats.

Stats

The Deep Rothé is considered to be a medium beast and it is unaligned. AC of 10 and 13 hit points calculated by rolling 2d8 and adding 4. Speed of 30 feet as well. Which puts it in average with most medium beasts.

  • TYPE: Medium Beast, Unaligned
  • AC: 10
  • HP: 13(2D8+4)
  • Speed: 30ft

Taking a look at his stats here…you’ll notice a +4 to strength which is great. Zero to dexterity, +2 to con, -4 to intelligence as it to be expected. Wisdom of +0 and charisma of -3. So pretty pretty similar to the cow in all honesty. However he does a lot more to him.

Under his senses you’ll notice  darkvision up to 60 feet and a passive perception of 10. He does have languages as well which is awesome. They communicate with each other by using magical flashing lights. I’ll talk about that a little bit later on. That being said let’s check out their other traits.

Other Traits

Charge

This dnd 5e Deep Rothé can use a charge attack. If the Deep Rothé moves at least 20 feet straight towards the target and then hits it with a gore attack on the same turn. The target takes an extra 7 piercing damage of 2d6.

Very cool stuff once again virtually identical to the cow. However he also has innate spellcasting.

Innate Spellcasting

The Deep Rothé a spellcasting ability is charisma. And it can innately cast dancing lights at will, Requiring no components.

I would probably flavor this in a way where he either has some form of like orbs on his head much like an angler fish would and it kind of just shoots out light with that. I think that’d be pretty cool. Alternatively, i don’t really know any other ways that won’t get too gross.

That being said let me know your ideas are down beneath in the comments section. Now let’s actually check out his actions.

Actions

Much like the cow the Deep Rothé can do a gore attack.

Gore: It is considered to be a melee weapon attack:+6 to hit, reach of 5 feet, 1 target, on a hit deal 7 piercing damage or 1d6+4.

Very cool stuff. I would have these mixed into my campaign. Very similar to how cows are treated. Maybe a quick quest that involves shepherding a group of them around or maybe tracking them down if they’ve escaped, that might be kind of cool. You’d be able to spot them by their light. But at the same time kind of scary because you’d more than likely be in the underdark. Very cool stuff, i really like them.

Conclusion

That being said let me know how you’d use them in your campaign down beneath in the comment section. Also let me know if you have any thoughts, questions, comments, concerns. With that out of the way i hope you guys all have a great day and as always happy researching.

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