Deep Gnome (Svirfneblin) Monster DnD 5E


Stone Camouflage: This deep gnome (Svirfneblin) monster dnd 5e has an advantage on the dexterity (Stealth) checks which has made to be hide in the in rocky terrain.

Gnome Cunning: Actually, the gnome has an advantage on an intelligence, wisdom, and even on the charisma saving throws which is against to the magic.

Innate Spellcasting: Normally, the gnome’s innate spellcasting has an ability that is intelligence (spell save DC 11). It can also innately cast the below mentioned spells, but they requires none of the material components.

At will: Nondetection (self only)
1/day each: Blindness Deafness, blur, Disguise Self


War Pick: By using this war pick action this dnd 5e monster can make a Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Poisoned Dart: Also by using this poisoned dart it can make a ranged weapon attack: +4 to hit, range 30/120 ft., one creature. Also Hit: 4 (1d4 + 2) piercing damage, and also the target must be succeeded on the DC 12 Constitution saving throw or else it must be Poisoned for 1 minute. Even the target able to repeat its saving throw at an end of each of its turns, by ending the effect on itself on a particular success.

Attributes Of Deep Gnome (Svirfneblin) Monster DnD 5E

AC15 (chain shirt)
AlignmentNeutral Good
Challenge Rating1/2
HP16 (3d6 + 6)
LanguagesGnomish, Terran, Undercommon
Passive Perception12
Roll 01d20 + 4 1d8+2
Roll 11d20 + 4 1d4+2
Sensesdarkvision 120 ft.
SkillsInvestigation +3, Perception +2, Stealth +4
Speed20 ft.
Typehumanoid (gnome)

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